ffmpeg-color-grading-chromakey

SKILL开发
开发 未标注权限 许可证不明确

Complete color manipulation and green screen effects system. PROACTIVELY activate for: (1) Green screen/chromakey removal, (2) Color grading with LUTs, (3) Color correction (levels, curves, white balance), (4) Colorkey/color removal effects, (5) Hue/saturation manipulation, (6) Color space conversions (BT.709, BT.2020, HDR), (7) Color isolation effects, (8) Teal and orange look, (9) Vintage/film looks, (10) Color keying for transparency. Provides: chromakey and colorkey filters, LUT application (lut3d), curves and levels adjustment, color balance, selective color manipulation, color space handling, HDR tone mapping, professional color grading chains.

一句话选型结论

按资料字段整理

ffmpeg-color-grading-chromakey是开发类的 Agent Skill,安装方式:GitHub 仓库,权限级别未标注,许可证不明确,没有现成安装命令,需按说明手动放置 SKILL.md。技能本质是给模型读的说明书,效果取决于模型与客户端;装完先用一个小任务验证,再放进正式流程。

分类开发 安装方式GitHub 仓库 权限级别未标注权限 许可证许可证不明确
累计安装 未标注 本周 未标注
GitHub 星标 294 仓库 AgentSkillOS
下载量 未标注 技能市场下载数
权限级别 未标注权限 安装前请确认风险范围
许可证 许可证不明确 未说明

安装

GitHub 仓库
在支持 Skills 的客户端里执行,装完问一句「你有哪些技能」验证
  1. 1
    确认客户端支持

    确认你的客户端支持 Skills(Claude、Codex、Cursor 等),并升级到较新的版本。

  2. 2
    拿到技能文件

    按安装说明或仓库 README,把 SKILL.md 放到客户端的 skills 目录(一般一个技能一个文件夹)。

  3. 3
    刷新技能列表

    重新打开客户端,或刷新技能列表,让新放进来的技能被加载。

  4. 4
    验证是否生效

    问一句「你有哪些技能」,确认列表里出现它,再拿一个小任务试跑。

技能档案

开发
字段来自技能仓库与公开索引,中文说明由本站标注
作者 / 维护方ynulihao仓库 AgentSkillOS · 版本 未标注
宿主客户端未标注技能可被这些客户端加载
安装方式GitHub 仓库安装包 ynulihao/AgentSkillOS
权限级别未标注权限安装前请确认风险范围
许可证未说明许可证不明确,商用前请自行确认条款
仓库可用性available技能仓库当前是否可访问
最近核验未标注上游最后核验时间 · 数据更新 未标注
正文体量15.5 KBSKILL.md 原文大小,越大说明说明书写得越细

典型使用场景

3 类
按分类整理的常见用法,具体以 SKILL.md 为准
写代码与改 bug

按需求补代码、定位并修掉报错。

读仓库与生成改动

让模型读懂项目结构,再给出可落地的改动。

跑测试与排查故障

按现象排查问题,补测试用例并复跑。

选择建议

装之前先看这几条
按条目字段给出的判断,不替你决定用不用

值得选的地方

  • 基础信息齐全,可以先按说明装一个试试。

先想清楚的地方

  • 没有标注权限级别,实际能做什么要装好后确认。
  • 许可证不明确,商用或二次分发前先到仓库确认条款。
  • 没有现成安装命令,要按安装说明或仓库 README 手动放置。
  • 没有做站内核验,内容以作者仓库为准。
  • 技能只是说明书,实际效果取决于模型与客户端,装完先用小任务试一遍。

更适合

  • 需要在开发场景里给模型补一套做法的人。
  • 愿意先读一遍 SKILL.md、确认它会让模型做什么的人。

不太适合

  • 对许可证要求很严、必须明确可商用的人。
  • 只想装完就自动变强、不打算看说明书的人。

同类对比

6 个同类
同分类里挑最接近的几条,字段以各自详情页为准
技能权限级别安装方式累计安装宿主客户端安装命令
ffmpeg-color-grading-chromakey当前 未标注权限 GitHub 仓库 未标注 未标注 无
技能审查员 浏览器控制 ClawHub 市场 877.9 万 OpenClaw 有
Vercel React 最佳实践 浏览器控制 GitHub 仓库 849.1 万 Codex、Claude、Cursor 有
GitHub 代码协作 联网访问 ClawHub 市场 763.3 万 OpenClaw 有
网页设计指南 联网访问 GitHub 仓库 668.6 万 Codex、Claude、Cursor 有
本体论 只读 ClawHub 市场 663.7 万 OpenClaw 有

SKILL.md 全文

15.5 KB
模型实际读到的说明书原文,来自技能仓库

CRITICAL GUIDELINES

Windows File Path Requirements

MANDATORY: Always Use Backslashes on Windows for File Paths

When using Edit or Write tools on Windows, you MUST use backslashes (\) in file paths, NOT forward slashes (/).


Quick Reference

Task Command
Green screen removal -vf "chromakey=0x00FF00:0.3:0.1"
Blue screen removal -vf "chromakey=0x0000FF:0.3:0.1"
Apply LUT -vf "lut3d=cinematic.cube"
Color curves -vf "curves=preset=vintage"
Adjust saturation -vf "eq=saturation=1.5"
Hue shift -vf "hue=h=30"
White balance -vf "colortemperature=6500"

When to Use This Skill

Use for color manipulation operations:
- Removing green/blue screen backgrounds
- Applying LUT color grading
- Color correction and enhancement
- Creating cinematic color looks
- HDR/SDR conversions
- Color keying for compositing


FFmpeg Color Grading & Chromakey (2025)

Complete guide to color manipulation, green screen removal, LUT grading, and advanced color effects with FFmpeg.

Green Screen (Chromakey) Removal

Basic Chromakey

# Remove green screen (standard green 0x00FF00)
ffmpeg -i foreground.mp4 -i background.mp4 \
  -filter_complex "[0:v]chromakey=0x00FF00:0.3:0.1[fg];[1:v][fg]overlay" \
  -c:v libx264 -crf 18 output.mp4

# Parameters:
# - color: The key color (hex 0xRRGGBB)
# - similarity: How close to key color (0.0-1.0, lower = more precise)
# - blend: Edge softness (0.0-1.0, higher = softer edges)

Chromakey Parameter Tuning

# Tight key (clean edges, may leave green fringe)
ffmpeg -i green_screen.mp4 -i background.jpg \
  -filter_complex "[0:v]chromakey=0x00FF00:0.1:0.0[fg];[1:v][fg]overlay" \
  output.mp4

# Loose key (removes all green, may eat into subject)
ffmpeg -i green_screen.mp4 -i background.jpg \
  -filter_complex "[0:v]chromakey=0x00FF00:0.5:0.2[fg];[1:v][fg]overlay" \
  output.mp4

# Balanced (recommended starting point)
ffmpeg -i green_screen.mp4 -i background.jpg \
  -filter_complex "[0:v]chromakey=0x00FF00:0.3:0.1[fg];[1:v][fg]overlay" \
  output.mp4

Blue Screen Removal

# Remove blue screen
ffmpeg -i blue_screen.mp4 -i background.mp4 \
  -filter_complex "[0:v]chromakey=0x0000FF:0.3:0.1[fg];[1:v][fg]overlay" \
  output.mp4

# Chroma blue (common broadcast blue)
ffmpeg -i footage.mp4 -i background.mp4 \
  -filter_complex "[0:v]chromakey=0x0047AB:0.3:0.15[fg];[1:v][fg]overlay" \
  output.mp4

Sample Green Screen Colors

Name Hex Use Case
Pure Green 0x00FF00 Digital green screens
Chroma Green 0x00B140 Professional film/TV
Light Green 0x90EE90 Lighter backgrounds
Pure Blue 0x0000FF Digital blue screens
Chroma Blue 0x0047AB Professional broadcast

Advanced Chromakey with Despill

Green spill removal (green reflection on subject):

# Remove green screen with despill
ffmpeg -i green_screen.mp4 -i background.mp4 \
  -filter_complex "\
    [0:v]chromakey=0x00FF00:0.3:0.1,\
    colorbalance=gs=-0.1:gm=-0.1:gh=-0.1[fg];\
    [1:v][fg]overlay" \
  output.mp4

# More aggressive despill using hue filter
ffmpeg -i green_screen.mp4 -i background.mp4 \
  -filter_complex "\
    [0:v]chromakey=0x00FF00:0.3:0.1,\
    hue=s=0.9[fg];\
    [1:v][fg]overlay" \
  output.mp4

Colorkey Filter (Transparency)

Colorkey creates actual transparency (alpha channel) instead of compositing:

# Create transparent video (WebM with alpha)
ffmpeg -i green_screen.mp4 \
  -vf "colorkey=0x00FF00:0.3:0.1" \
  -c:v libvpx-vp9 -pix_fmt yuva420p \
  output_transparent.webm

# Create transparent PNG sequence
ffmpeg -i green_screen.mp4 \
  -vf "colorkey=0x00FF00:0.3:0.1" \
  frame_%04d.png

Colorkey vs Chromakey

Feature colorkey chromakey
Output Alpha channel Composited
Format Requires alpha support Any format
Use Create masks Direct compositing
Formats WebM, PNG, ProRes 4444 MP4, MKV, etc.

LUT Color Grading

Apply 3D LUT

# Apply .cube LUT file
ffmpeg -i input.mp4 \
  -vf "lut3d=cinematic.cube" \
  -c:v libx264 -crf 18 output.mp4

# Apply .3dl LUT
ffmpeg -i input.mp4 \
  -vf "lut3d=film_look.3dl" \
  output.mp4

# Specify interpolation method
ffmpeg -i input.mp4 \
  -vf "lut3d=lut.cube:interp=trilinear" \
  output.mp4

LUT Interpolation Methods

Method Quality Speed
nearest Lowest Fastest
trilinear Good Fast
tetrahedral Best Slower
# High quality LUT application
ffmpeg -i input.mp4 \
  -vf "lut3d=film.cube:interp=tetrahedral" \
  -c:v libx264 -crf 18 output.mp4

Blend Original with LUT

# 50% LUT strength
ffmpeg -i input.mp4 \
  -filter_complex "\
    [0:v]split[a][b];\
    [a]lut3d=cinematic.cube[graded];\
    [b][graded]blend=all_expr='A*0.5+B*0.5'" \
  output.mp4

# Variable LUT intensity using colorbalance
ffmpeg -i input.mp4 \
  -vf "lut3d=lut.cube,colorbalance=rs=0:gs=0:bs=0" \
  output.mp4

Popular LUT Styles

Create common looks without external LUTs:

# Teal and Orange (blockbuster look)
ffmpeg -i input.mp4 \
  -vf "colorbalance=rs=0.1:gs=-0.1:bs=-0.2:rm=0.05:gm=-0.05:bm=-0.1:rh=0.1:gh=-0.05:bh=-0.15" \
  output.mp4

# Vintage/Retro
ffmpeg -i input.mp4 \
  -vf "curves=preset=vintage,eq=saturation=0.8:contrast=1.1" \
  output.mp4

# High Contrast Cinematic
ffmpeg -i input.mp4 \
  -vf "eq=contrast=1.2:brightness=-0.05:saturation=1.1,unsharp=5:5:0.8" \
  output.mp4

# Desaturated/Bleach Bypass
ffmpeg -i input.mp4 \
  -vf "eq=saturation=0.5:contrast=1.3:brightness=-0.02" \
  output.mp4

# Warm/Golden Hour
ffmpeg -i input.mp4 \
  -vf "colortemperature=5000,eq=saturation=1.2:brightness=0.05" \
  output.mp4

# Cool/Moonlight
ffmpeg -i input.mp4 \
  -vf "colortemperature=8000,eq=saturation=0.9:brightness=-0.05" \
  output.mp4

Color Curves

Preset Curves

# Vintage look
ffmpeg -i input.mp4 -vf "curves=preset=vintage" output.mp4

# Cross process (film developing effect)
ffmpeg -i input.mp4 -vf "curves=preset=cross_process" output.mp4

# Negative image
ffmpeg -i input.mp4 -vf "curves=preset=negative" output.mp4

# Increase contrast
ffmpeg -i input.mp4 -vf "curves=preset=strong_contrast" output.mp4

# Lighter
ffmpeg -i input.mp4 -vf "curves=preset=lighter" output.mp4

# Darker
ffmpeg -i input.mp4 -vf "curves=preset=darker" output.mp4

# Linear contrast
ffmpeg -i input.mp4 -vf "curves=preset=linear_contrast" output.mp4

# Medium contrast
ffmpeg -i input.mp4 -vf "curves=preset=medium_contrast" output.mp4

Custom Curves

# S-curve for contrast (RGB)
ffmpeg -i input.mp4 \
  -vf "curves=all='0/0 0.25/0.20 0.5/0.5 0.75/0.80 1/1'" \
  output.mp4

# Lift shadows, lower highlights
ffmpeg -i input.mp4 \
  -vf "curves=all='0/0.05 0.5/0.5 1/0.95'" \
  output.mp4

# Per-channel curves (R, G, B)
ffmpeg -i input.mp4 \
  -vf "curves=r='0/0 0.5/0.6 1/1':g='0/0 0.5/0.5 1/1':b='0/0 0.5/0.4 1/1'" \
  output.mp4

# Crushed blacks (film look)
ffmpeg -i input.mp4 \
  -vf "curves=all='0/0.03 0.15/0.15 0.5/0.5 0.85/0.85 1/1'" \
  output.mp4

Color Balance

colorbalance Filter

# Warm highlights, cool shadows
ffmpeg -i input.mp4 \
  -vf "colorbalance=rs=-0.1:gs=-0.05:bs=0.1:rh=0.1:gh=0.05:bh=-0.1" \
  output.mp4

# Parameters:
# rs/gs/bs = red/green/blue shadows (-1 to 1)
# rm/gm/bm = red/green/blue midtones (-1 to 1)
# rh/gh/bh = red/green/blue highlights (-1 to 1)

Common Color Balance Presets

# Orange and Teal (cinematic)
ffmpeg -i input.mp4 \
  -vf "colorbalance=rs=0.15:bs=-0.15:rh=0.1:bh=-0.1" \
  output.mp4

# Warm overall
ffmpeg -i input.mp4 \
  -vf "colorbalance=rs=0.1:rm=0.05:rh=0.1:bs=-0.05:bm=-0.03:bh=-0.05" \
  output.mp4

# Cool shadows, warm highlights (split toning)
ffmpeg -i input.mp4 \
  -vf "colorbalance=rs=-0.1:bs=0.1:rh=0.15:bh=-0.1" \
  output.mp4

Hue and Saturation

hue Filter

# Rotate hue by 30 degrees
ffmpeg -i input.mp4 -vf "hue=h=30" output.mp4

# Increase saturation
ffmpeg -i input.mp4 -vf "hue=s=1.5" output.mp4

# Decrease saturation (desaturate)
ffmpeg -i input.mp4 -vf "hue=s=0.5" output.mp4

# Adjust brightness
ffmpeg -i input.mp4 -vf "hue=b=0.1" output.mp4

# Animated hue rotation
ffmpeg -i input.mp4 \
  -vf "hue=h=t*36" \
  output.mp4  # Full rotation every 10 seconds

eq Filter (Comprehensive)

# Full color adjustment
ffmpeg -i input.mp4 \
  -vf "eq=contrast=1.1:brightness=0.05:saturation=1.2:gamma=1.1" \
  output.mp4

# eq parameters:
# contrast: 0-2 (default 1)
# brightness: -1 to 1 (default 0)
# saturation: 0-3 (default 1)
# gamma: 0.1-10 (default 1)
# gamma_r/gamma_g/gamma_b: per-channel gamma

White Balance

colortemperature Filter (FFmpeg 5.1+)

# Warm up (lower temperature)
ffmpeg -i input.mp4 \
  -vf "colortemperature=temperature=5000" \
  output.mp4

# Cool down (higher temperature)
ffmpeg -i input.mp4 \
  -vf "colortemperature=temperature=8000" \
  output.mp4

# Neutral daylight
ffmpeg -i input.mp4 \
  -vf "colortemperature=temperature=6500" \
  output.mp4

Manual White Balance

# Using colorbalance for white balance
# Correct blue cast (add warmth)
ffmpeg -i input.mp4 \
  -vf "colorbalance=rs=0.1:rm=0.05:bs=-0.1:bm=-0.05" \
  output.mp4

# Correct yellow/orange cast (add blue)
ffmpeg -i input.mp4 \
  -vf "colorbalance=rs=-0.1:rm=-0.05:bs=0.1:bm=0.05" \
  output.mp4

Color Space Conversions

SDR Color Spaces

# Convert BT.601 to BT.709
ffmpeg -i input.mp4 \
  -vf "colorspace=bt709:iall=bt601-6-625:fast=1" \
  -c:v libx264 -crf 18 \
  output.mp4

# Force color space metadata
ffmpeg -i input.mp4 \
  -color_primaries bt709 -color_trc bt709 -colorspace bt709 \
  -c:v libx264 -crf 18 output.mp4

HDR to SDR Tone Mapping

# Basic HDR to SDR (BT.2020/PQ to BT.709)
ffmpeg -i hdr_input.mp4 \
  -vf "zscale=t=linear:npl=100,format=gbrpf32le,\
       zscale=p=bt709,tonemap=tonemap=hable:desat=0,\
       zscale=t=bt709:m=bt709:r=tv,format=yuv420p" \
  -c:v libx264 -crf 18 sdr_output.mp4

# HDR10 to SDR with better quality
ffmpeg -i hdr10_input.mp4 \
  -vf "zscale=t=linear:npl=100,format=gbrpf32le,\
       zscale=p=bt709,tonemap=tonemap=reinhard:param=0.4:desat=0,\
       zscale=t=bt709:m=bt709,format=yuv420p" \
  -c:v libx264 -crf 18 output.mp4

Tone Mapping Algorithms

Algorithm Characteristic
none Clipping only
clip Hard clip to SDR range
linear Linear scale
gamma Gamma curve
reinhard Soft rolloff, natural
hable Film-like, John Hable
mobius S-curve, smooth

Selective Color Manipulation

Color Isolation (Selective Desaturation)

# Keep only red, desaturate rest (Sin City effect)
ffmpeg -i input.mp4 \
  -vf "hue=s=0,\
       split[a][b];\
       [a]hue=s=0[bw];\
       [b]colorkey=0xFF0000:0.3:0.1[red];\
       [bw][red]overlay" \
  output.mp4

# Isolate specific color range using selectivecolor
# Note: Use colorchannelmixer for more control

colorchannelmixer

# Convert to grayscale with proper luminance weights
ffmpeg -i input.mp4 \
  -vf "colorchannelmixer=.3:.59:.11:0:.3:.59:.11:0:.3:.59:.11" \
  output.mp4

# Sepia tone
ffmpeg -i input.mp4 \
  -vf "colorchannelmixer=.393:.769:.189:0:.349:.686:.168:0:.272:.534:.131" \
  output.mp4

# Swap red and blue channels
ffmpeg -i input.mp4 \
  -vf "colorchannelmixer=0:0:1:0:0:1:0:0:1:0:0:0" \
  output.mp4

# Boost reds, reduce blues
ffmpeg -i input.mp4 \
  -vf "colorchannelmixer=1.2:0:0:0:0:1:0:0:0:0:0.8:0" \
  output.mp4

Professional Grading Chains

Film Emulation

# 35mm Film Look
ffmpeg -i input.mp4 \
  -vf "\
    eq=contrast=1.1:saturation=0.95:gamma=1.05,\
    curves=preset=cross_process,\
    colorbalance=rs=0.05:bh=-0.05,\
    noise=c0s=3:c1s=3:c0f=t:c1f=t,\
    unsharp=3:3:0.5" \
  -c:v libx264 -crf 18 film_look.mp4

# Kodak Portra Style
ffmpeg -i input.mp4 \
  -vf "\
    eq=saturation=0.9:contrast=1.05,\
    colorbalance=rs=0.1:gs=-0.02:rm=0.05:gm=-0.02,\
    curves=r='0/0.02 1/0.98':g='0/0 1/1':b='0/0.02 1/0.95'" \
  output.mp4

# Fuji Film Style
ffmpeg -i input.mp4 \
  -vf "\
    eq=saturation=1.1:contrast=1.05,\
    colorbalance=gs=0.05:bs=0.08:gm=0.02:bm=0.05,\
    curves=g='0/0.02 1/1'" \
  output.mp4

Modern Cinematic

# Blockbuster Orange & Teal
ffmpeg -i input.mp4 \
  -vf "\
    eq=contrast=1.15:saturation=1.1:brightness=-0.02,\
    colorbalance=rs=0.12:gs=-0.04:bs=-0.15:rh=0.08:bh=-0.12,\
    curves=all='0/0.02 0.5/0.5 1/0.98',\
    unsharp=5:5:0.6" \
  -c:v libx264 -crf 18 cinematic.mp4

# Moody/Dark Cinematic
ffmpeg -i input.mp4 \
  -vf "\
    eq=contrast=1.2:brightness=-0.08:saturation=0.85,\
    colorbalance=bs=0.1:bm=0.05:gh=-0.05,\
    curves=all='0/0.05 0.5/0.45 1/0.9'" \
  output.mp4

# High Key Bright
ffmpeg -i input.mp4 \
  -vf "\
    eq=contrast=0.9:brightness=0.1:saturation=0.9:gamma=0.85,\
    colorbalance=rs=0.05:gs=0.02:bs=0.02" \
  output.mp4

Music Video Styles

# Neon/Cyberpunk
ffmpeg -i input.mp4 \
  -vf "\
    eq=contrast=1.3:saturation=1.5:brightness=-0.05,\
    colorbalance=rs=0.2:bs=0.2:rm=-0.1:bm=0.15,\
    unsharp=5:5:1.0" \
  output.mp4

# VHS/Retro
ffmpeg -i input.mp4 \
  -vf "\
    eq=saturation=1.2:contrast=0.95,\
    chromashift=cbh=2:cbv=2,\
    noise=c0s=10:c1s=5:allf=t,\
    curves=preset=vintage" \
  output.mp4

# Dream/Ethereal
ffmpeg -i input.mp4 \
  -filter_complex "\
    [0:v]split[a][b];\
    [a]gblur=sigma=15,eq=brightness=0.1[blur];\
    [b][blur]blend=all_mode=screen:all_opacity=0.3[out]" \
  -map "[out]" -c:v libx264 -crf 18 dream.mp4

Animated Color Effects

Time-Based Color Changes

# Gradually warm over time
ffmpeg -i input.mp4 \
  -vf "colorbalance=rs='0.1*t/30':bs='-0.1*t/30'" \
  output.mp4

# Pulsing saturation
ffmpeg -i input.mp4 \
  -vf "hue=s='1+0.3*sin(t*2)'" \
  output.mp4

# Day to night transition
ffmpeg -i input.mp4 \
  -vf "\
    colortemperature=temperature='8000-3000*t/30',\
    eq=brightness='-0.2*t/30':saturation='1-0.3*t/30'" \
  output.mp4

Troubleshooting

Common Issues

Banding in gradients after grading:

# Add dithering
ffmpeg -i input.mp4 \
  -vf "lut3d=lut.cube,format=yuv420p10le" \
  -c:v libx264 -profile:v high10 -crf 18 output.mp4

# Or add subtle noise
ffmpeg -i input.mp4 \
  -vf "lut3d=lut.cube,noise=c0s=2:c0f=a" \
  output.mp4

Color shift after encoding:

# Force color space flags
ffmpeg -i input.mp4 \
  -vf "your_filters" \
  -color_primaries bt709 -color_trc bt709 -colorspace bt709 \
  -c:v libx264 -crf 18 output.mp4

Chromakey green fringe:

# Use despill with colorbalance
ffmpeg -i green_screen.mp4 -i bg.mp4 \
  -filter_complex "\
    [0:v]chromakey=0x00FF00:0.25:0.1,\
    colorbalance=gs=-0.15:gm=-0.1[fg];\
    [1:v][fg]overlay" \
  output.mp4

This guide covers FFmpeg color grading and chromakey operations. For transitions see ffmpeg-transitions-effects, for shapes see ffmpeg-shapes-graphics.

常见问题

5 问
答案由本站依据条目字段整理
ffmpeg-color-grading-chromakey怎么安装?

没有现成安装命令:按安装说明或仓库 README,把 SKILL.md 放进客户端的 skills 目录(一般一个技能一个文件夹)。

ffmpeg-color-grading-chromakey支持哪些客户端?

资料没有标注宿主客户端,但只要客户端支持 Skills(Claude、Codex、Cursor 等),一般都能加载。

ffmpeg-color-grading-chromakey权限高吗,安全吗?

权限级别为未标注权限。安装前先看它会读取或写入哪些内容。

ffmpeg-color-grading-chromakey收费吗?

本站不代收费用,也没有标注具体价格。是否收费取决于技能本身和所用的模型或客户端,正式使用前按作者说明确认。

ffmpeg-color-grading-chromakey用什么许可证?

许可证标注为 未说明(许可证不明确)。商用或二次分发前请到仓库确认条款原文。

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技能内容以作者仓库为准;分类、权限级别与许可证状态的中文说明为中文整理,最近核验 未标注。