Video Interaction Mapper

SKILL内容创作
内容创作 未标注权限 许可证不明确

This skill should be used when the user asks to analyze a UI screen recording and map interaction states into Figma. Trigger for requests such as "put video frames in Figma", "extract states from my recording", "map interactions from video to Figma", "analyze this screen recording", "create a storyboard from my video", "deconstruct this interaction in Figma", "annotate the UI states in my recording", or "pull the key moments from this video into Figma". Also trigger when the user references a video file (.mp4, .mov, .webm, .avi) together with Figma, design review, interaction analysis, prototypes, or UI states. The skill extracts key visual moments from a video, infers interaction triggers, and builds an annotated Figma Design storyboard using native Figma annotations and uploaded screenshot assets.

一句话选型结论

按资料字段整理

Video Interaction Mapper是内容创作类的 Agent Skill,安装方式:GitHub 仓库,权限级别未标注,许可证不明确,没有现成安装命令,需按说明手动放置 SKILL.md。技能本质是给模型读的说明书,效果取决于模型与客户端;装完先用一个小任务验证,再放进正式流程。

分类内容创作 安装方式GitHub 仓库 权限级别未标注权限 许可证许可证不明确
累计安装 未标注 本周 未标注
GitHub 星标 未标注 仓库 mcp-server-guide
下载量 未标注 技能市场下载数
权限级别 未标注权限 安装前请确认风险范围
许可证 许可证不明确 未说明

安装

GitHub 仓库
在支持 Skills 的客户端里执行,装完问一句「你有哪些技能」验证
  1. 1
    确认客户端支持

    确认你的客户端支持 Skills(Claude、Codex、Cursor 等),并升级到较新的版本。

  2. 2
    拿到技能文件

    按安装说明或仓库 README,把 SKILL.md 放到客户端的 skills 目录(一般一个技能一个文件夹)。

  3. 3
    刷新技能列表

    重新打开客户端,或刷新技能列表,让新放进来的技能被加载。

  4. 4
    验证是否生效

    问一句「你有哪些技能」,确认列表里出现它,再拿一个小任务试跑。

技能档案

内容创作
字段来自技能仓库与公开索引,中文说明由本站标注
作者 / 维护方figma仓库 mcp-server-guide · 版本 未标注
宿主客户端未标注技能可被这些客户端加载
安装方式GitHub 仓库安装包 figma/mcp-server-guide
权限级别未标注权限安装前请确认风险范围
许可证未说明许可证不明确,商用前请自行确认条款
仓库可用性available技能仓库当前是否可访问
最近核验未标注上游最后核验时间 · 数据更新 2026-07-06
正文体量12.6 KBSKILL.md 原文大小,越大说明说明书写得越细

典型使用场景

3 类
按分类整理的常见用法,具体以 SKILL.md 为准
写文章与脚本

按主题产出初稿与分镜脚本。

改稿与润色

把草稿改顺、统一语气。

多平台文案改写

同一内容按平台改成长短不同的版本。

选择建议

装之前先看这几条
按条目字段给出的判断,不替你决定用不用

值得选的地方

  • 基础信息齐全,可以先按说明装一个试试。

先想清楚的地方

  • 没有标注权限级别,实际能做什么要装好后确认。
  • 许可证不明确,商用或二次分发前先到仓库确认条款。
  • 没有现成安装命令,要按安装说明或仓库 README 手动放置。
  • 没有做站内核验,内容以作者仓库为准。
  • 技能只是说明书,实际效果取决于模型与客户端,装完先用小任务试一遍。

更适合

  • 需要在内容创作场景里给模型补一套做法的人。
  • 愿意先读一遍 SKILL.md、确认它会让模型做什么的人。

不太适合

  • 对许可证要求很严、必须明确可商用的人。
  • 只想装完就自动变强、不打算看说明书的人。

同类对比

6 个同类
同分类里挑最接近的几条,字段以各自详情页为准
技能权限级别安装方式累计安装宿主客户端安装命令
Video Interaction Mapper当前 未标注权限 GitHub 仓库 未标注 未标注 无
AI 视频生成 调用外部服务 GitHub 仓库 431.3 万 Codex、Claude、Cursor 有
视频帧 联网访问 ClawHub 市场 262.1 万 OpenClaw 有
Markdown 转换器 写入文件 ClawHub 市场 135.3 万 OpenClaw 有
哔哩哔哩全合一 接触敏感数据 ClawHub 市场 64.1 万 OpenClaw 有
Remotion video toolkit 命令行 浏览器控制 ClawHub 市场 63.9 万 OpenClaw 有

SKILL.md 全文

12.6 KB
模型实际读到的说明书原文,来自技能仓库

Video Interaction Mapper

Turn a UI recording into a static, annotated Figma storyboard. Extract the important
before/after states, infer what triggered each change, then place clean screenshots,
blue interaction markers, and concise annotations into a Figma Design file.

Required Inputs and Tools

Start with:

  • A local video file path (.mp4, .mov, .webm, or .avi).
  • ffmpeg and ffprobe available on the machine.
  • Python with Pillow installed.
  • Figma MCP tools available: create_new_file, use_figma, upload_assets, and
    get_screenshot or get_design_context.

Run the bundled files in scripts/ as executable workflow helpers. They are part
of the skill's implementation, not reference material. Read or modify them only
when debugging, adapting to an unusual environment, or changing the skill itself.

Use a Figma Design file (figma.com/design/...) as the target. The generated
Plugin API code creates pages and image-fill frames, which are Design-file
operations. If the user provides a FigJam or Slides URL, ask for a Design file or
create a new one.

Before any use_figma call, load the Figma API guidance skill if available
(figma-use). Before creating a new Figma file, load the file-creation guidance
skill if available (figma-create-new-file). Pass skillNames: "figma-use,video-interaction-mapper" on use_figma calls when the client supports
that parameter.

Workflow

1. Validate and Prepare

Confirm the video path exists, then check ffmpeg -version. If Pillow is missing,
install it in the active Python environment:

pip install Pillow --break-system-packages -q

Do local analysis before creating or modifying the Figma file. Create a Figma file
only after key_moments.json, upload_manifest.json, and generated Figma scripts
are ready, unless the user explicitly asks to create the file first. This avoids
leaving partial pages behind when local frame analysis changes.

2. Scout the Timeline Quickly

Start with a low-resolution scout pass and contact sheet:

python <SKILL_DIR>/scripts/extract_key_frames.py \
  --input "<video_path>" \
  --output /tmp/vim_frames_<timestamp>/ \
  --mode scout

The scout pass extracts at 1 fps by default, resizes frames to 640 px wide, scores
scene changes, writes <output_dir>/frames_manifest.json, and creates
<output_dir>/contact_sheet.jpg. Inspect the contact sheet first to identify likely
interaction moments.

Use the slower full extraction only when the scout pass is insufficient:

python <SKILL_DIR>/scripts/extract_key_frames.py \
  --input "<video_path>" \
  --output /tmp/vim_frames_<timestamp>/full_frames/ \
  --mode full \
  --max-width 1600

For very long videos, ask whether to focus on a specific time range before
processing the whole recording. For too many key frames, re-run extraction with a
higher --scene-threshold, such as 0.4.

3. Analyze Key Moments

Read frames_manifest.json and inspect contact_sheet.jpg or relevant extracted
frames. For each meaningful transition, identify:

  • Visual change: modal, drawer, dropdown, tooltip, snackbar, overlay, navigation,
    loaded content, selected state, validation state, input focus, or scroll position.
  • Trigger: click, tap, keyboard input, hover, scroll, swipe, form submit, auto/timer,
    or unknown trigger when the cause is ambiguous.
  • Interaction target and result coordinates when visible and useful.

Use normalized coordinates from 0 to 1 relative to the screenshot. Percent-like
values such as 45 or 94 are accepted by the generated Figma script and converted
to 0.45 or 0.94. Coordinates are machine metadata for marker placement only.
Do not include coordinate values in visible annotation text, moment labels, or user
summaries.

Only add marker coordinates when the point lands on a clearly visible UI element or
state. If a target is inferred, between visible controls, or based mainly on cursor
position, mark it with inferred: true, uncertain: true, visible: false, or
confidence: "medium"/"low". The generated script suppresses markers for those
points by default so the canvas does not show a confident pulse over empty UI. If
the target or result cannot be located usefully, set interaction to null.

Use confidence: "high" or omit confidence only when the marker should be drawn.
Use show_marker: true only when an uncertain point is still worth marking; the
generated marker uses an alternate style for these forced uncertain markers.

Aim for 5 to 15 key moments. Prioritize high scene scores and genuinely different
states over tiny visual shifts.

Write the analysis to <output_dir>/key_moments.json as an array. When using the
scout flow, provide timestamps first; resolve high-quality frame files in the next
step.

[
  {
    "moment_index": 1,
    "timestamp_s": 3.4,
    "before_timestamp_s": 3.2,
    "after_timestamp_s": 3.4,
    "trigger": "Click",
    "trigger_emoji": "",
    "short_label": "Dropdown menu opens",
    "annotation": "The account avatar is activated. A menu appears below it with profile, billing, and sign-out actions.",
    "interaction": {
      "target_frame": "before",
      "target": {
        "x": 0.91,
        "y": 0.08,
        "label": "Account avatar",
        "confidence": "high"
      },
      "result_frame": "after",
      "result": {
        "x": 0.86,
        "y": 0.2,
        "label": "Opened account menu"
      },
      "annotation": "Activating the avatar opens the account menu."
    }
  }
]

Keep annotations human-readable: Target: Account avatar, not a label with a raw
coordinate suffix. Coordinates stay hidden in JSON and appear only as visual marker
placement.

If a marker is drawn, the native Figma annotation is attached to that marker node
rather than the screenshot frame. If a marker is suppressed because the point is
uncertain or not visible, the annotation remains attached to the screenshot frame.

4. Resolve Selected Frames

If key_moments.json uses timestamps, extract only the selected before/after
frames at higher quality:

python <SKILL_DIR>/scripts/resolve_moment_frames.py \
  --video "<video_path>" \
  --moments-file /tmp/vim_frames_<timestamp>/key_moments.json \
  --output /tmp/vim_frames_<timestamp>/key_moments_resolved.json \
  --frames-dir /tmp/vim_frames_<timestamp>/selected_frames/ \
  --max-width 1600

Use key_moments_resolved.json in later steps. If a full extraction already
produced precise before_frame_path and after_frame_path values, this step can
be skipped.

5. Prepare Uploadable Screenshot Assets

Compress and resize the before/after screenshots for upload:

python <SKILL_DIR>/scripts/prepare_upload_frames.py \
  --manifest /tmp/vim_frames_<timestamp>/frames_manifest.json \
  --moments-file /tmp/vim_frames_<timestamp>/key_moments_resolved.json \
  --output /tmp/vim_frames_<timestamp>/upload_manifest.json

The script writes optimized JPEGs under <output_dir>/upload_assets/ and creates
upload_manifest.json. Defaults are 1440 px wide for landscape recordings and 900
px wide for portrait recordings at JPEG quality 75. It records image dimensions,
actual JPEG quality, file size, and whether each asset fits the upload budget.

6. Generate Figma Call Files

Generate the self-contained Plugin API scripts:

python <SKILL_DIR>/scripts/generate_figma_calls.py \
  --prepared /tmp/vim_frames_<timestamp>/upload_manifest.json \
  --output-dir /tmp/vim_frames_<timestamp>/figma_calls/

This writes:

  • figma_storyboard.js: one combined storyboard creation call.
  • figma_apply_fills_template.js: a fill-pass template for uploaded image hashes.
  • figma_manifest.json: execution order and upload instructions.
  • run_manifest.json: resumable status, selected moments, expected uploads, node
    IDs, image hashes, fill status, and verification status.

The generated JavaScript does not embed image bytes and does not call
figma.createImage. The storyboard script creates all screenshot containers,
labels, native annotations, and marker overlays in one call, then returns
uploadTargets containing Figma node IDs and local JPEG paths. In a newly created
blank file, the script reuses and renames the default page instead of creating a
second page.

7. Execute in Figma and Upload Assets

Create a new Figma Design file or open the target Design file now. Run the generated
files in figma_manifest.json:

  1. Read figma_storyboard.js.
  2. Call use_figma against the target Design file with the full JavaScript content.
  3. Save the result JSON if practical, then update the run manifest:
python <SKILL_DIR>/scripts/update_run_manifest.py \
  --run-manifest /tmp/vim_frames_<timestamp>/figma_calls/run_manifest.json \
  --storyboard-result /tmp/vim_frames_<timestamp>/storyboard_result.json

For each returned uploadTargets item:

  • Call upload_assets with the target fileKey, count: 1, nodeId, and
    scaleMode: "FILL".
  • POST the local file at target.path to the returned upload URL.
  • Record { "nodeId": "...", "imageHash": "...", "scaleMode": "FILL" } in an
    uploads JSON file.

Generate and run the fill pass:

python <SKILL_DIR>/scripts/update_run_manifest.py \
  --run-manifest /tmp/vim_frames_<timestamp>/figma_calls/run_manifest.json \
  --uploads-file /tmp/vim_frames_<timestamp>/uploaded_images.json \
  --write-fill-script /tmp/vim_frames_<timestamp>/figma_calls/figma_apply_fills.js

Run figma_apply_fills.js once with use_figma. This explicit image-hash fill pass
is preferred because it makes uploaded screenshots render reliably in the generated
containers.

8. Verify

Run get_screenshot, download_assets, or get_design_context to verify that:

  • Screenshots are visible and nonblank.
  • Blue marker rings sit on the intended target/result locations.
  • Native annotations use human labels and do not expose coordinate values.
  • Ambiguous or inferred targets are suppressed unless explicitly forced with
    show_marker: true.

Update run_manifest.json with verification artifacts when available:

python <SKILL_DIR>/scripts/update_run_manifest.py \
  --run-manifest /tmp/vim_frames_<timestamp>/figma_calls/run_manifest.json \
  --verification-screenshot /tmp/vim_frames_<timestamp>/figma_storyboard.png \
  --verification-notes "Screenshots and markers verified"

Output Expectations

The storyboard layout is left-to-right:

[Title block]

[Before] [After]   [Before] [After]   [Before] [After]
moment 1           moment 2           moment 3

"Before state"     "01 Dropdown menu opens"
                   Annotation text...

Blue ring/dot overlays show the target and result locations when coordinates are
available and confident. Native Figma annotations attach to the marker nodes when
markers exist; otherwise they attach to the relevant before/after screenshot nodes.
Annotation labels should name the UI element or state change, never raw coordinate
percentages.

Report back with:

  • The number of key moments mapped.
  • The Figma file URL.
  • Any moments whose trigger was ambiguous.
  • Any uploads or frames that failed.
  • The verification status and any inferred/uncertain markers.

Edge Cases

  • Long video: ask for a time range or warn that processing can take longer.
  • Too many moments: raise --scene-threshold or manually keep the most meaningful
    5 to 15 transitions.
  • Mobile recording: keep the portrait default width of 900 px so text remains
    readable without oversized assets.
  • Missing trigger evidence: use Unknown trigger instead of guessing.
  • Asset upload failure: retry the individual upload_assets target; the generated
    screenshot container remains in the file and can be reused.
  • upload_assets succeeds but images do not render: run the generated fill pass
    with the returned image hashes.
  • upload_assets is unavailable: warn that the fallback path is slower because it
    must embed image data directly in use_figma calls.

常见问题

5 问
答案由本站依据条目字段整理
Video Interaction Mapper怎么安装?

没有现成安装命令:按安装说明或仓库 README,把 SKILL.md 放进客户端的 skills 目录(一般一个技能一个文件夹)。

Video Interaction Mapper支持哪些客户端?

资料没有标注宿主客户端,但只要客户端支持 Skills(Claude、Codex、Cursor 等),一般都能加载。

Video Interaction Mapper权限高吗,安全吗?

权限级别为未标注权限。安装前先看它会读取或写入哪些内容。

Video Interaction Mapper收费吗?

本站不代收费用,也没有标注具体价格。是否收费取决于技能本身和所用的模型或客户端,正式使用前按作者说明确认。

Video Interaction Mapper用什么许可证?

许可证标注为 未说明(许可证不明确)。商用或二次分发前请到仓库确认条款原文。

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技能内容以作者仓库为准;分类、权限级别与许可证状态的中文说明为中文整理,最近核验 未标注。