输入游戏名输出HTML5设计文档

SKILL内容创作

原名 game-design-expert

内容创作 未标注权限 许可证不明确
安装这个技能

输入一个游戏名称,从核心玩法、特殊机制、视觉设计、界面元素和技术要求等方面进行分析与设计,输出一份完整的 HTML5 游戏设计文档。

一句话选型结论

按资料字段整理

输入游戏名输出HTML5设计文档是内容创作类的 Agent Skill,安装方式未标注,权限级别未标注,许可证不明确,有可直接复制的安装命令。技能本质是给模型读的说明书,效果取决于模型与客户端;装完先用一个小任务验证,再放进正式流程。

分类内容创作 安装方式未标注 权限级别未标注权限 许可证许可证不明确
累计安装 未标注 本周 未标注
GitHub 星标 未标注 仓库 未标注
下载量 未标注 技能市场下载数
权限级别 未标注权限 安装前请确认风险范围
许可证 许可证不明确 未说明

安装

未标注
在支持 Skills 的客户端里执行,装完问一句「你有哪些技能」验证
skillhub install user_15292d5a/yjkj-game-design-expert
  1. 1
    确认客户端支持

    确认你的客户端支持 Skills(Claude、Codex、Cursor 等),并升级到较新的版本。

  2. 2
    拿到技能文件

    执行上面的命令安装;也可以把仓库里的 SKILL.md 手动放进客户端的 skills 目录。

  3. 3
    刷新技能列表

    重新打开客户端,或刷新技能列表,让新放进来的技能被加载。

  4. 4
    验证是否生效

    问一句「你有哪些技能」,确认列表里出现它,再拿一个小任务试跑。

技能档案

内容创作
字段来自技能仓库与公开索引,中文说明由本站标注
作者 / 维护方user_15292d5a仓库 未标注 · 版本 未标注
宿主客户端未标注技能可被这些客户端加载
安装方式未标注安装包 community
权限级别未标注权限安装前请确认风险范围
许可证未说明许可证不明确,商用前请自行确认条款
仓库可用性available技能仓库当前是否可访问
最近核验2026-11-06上游最后核验时间 · 数据更新 2026-11-06
正文体量6.0 KBSKILL.md 原文大小,越大说明说明书写得越细

能做什么

0 项能力
上游给出的能力概览与适用场景
构思HTML5小游戏玩法产出游戏设计文档梳理界面与技术需求

典型使用场景

3 类
按分类整理的常见用法,具体以 SKILL.md 为准
写文章与脚本

按主题产出初稿与分镜脚本。

改稿与润色

把草稿改顺、统一语气。

多平台文案改写

同一内容按平台改成长短不同的版本。

选择建议

装之前先看这几条
按条目字段给出的判断,不替你决定用不用

值得选的地方

  • 有可直接复制的安装命令,不用自己翻文档找入口。

先想清楚的地方

  • 没有标注权限级别,实际能做什么要装好后确认。
  • 许可证不明确,商用或二次分发前先到仓库确认条款。
  • 没有做站内核验,内容以作者仓库为准。
  • 技能只是说明书,实际效果取决于模型与客户端,装完先用小任务试一遍。

更适合

  • 需要在内容创作场景里给模型补一套做法的人。
  • 愿意先读一遍 SKILL.md、确认它会让模型做什么的人。

不太适合

  • 对许可证要求很严、必须明确可商用的人。
  • 只想装完就自动变强、不打算看说明书的人。

同类对比

6 个同类
同分类里挑最接近的几条,字段以各自详情页为准
技能权限级别安装方式累计安装宿主客户端安装命令
输入游戏名输出HTML5设计文档当前 未标注权限 未标注 未标注 未标注 有
AI 视频生成 调用外部服务 GitHub 仓库 431.3 万 Codex、Claude、Cursor 有
视频帧 联网访问 ClawHub 市场 262.1 万 OpenClaw 有
Markdown 转换器 写入文件 ClawHub 市场 135.3 万 OpenClaw 有
哔哩哔哩全合一 接触敏感数据 ClawHub 市场 64.1 万 OpenClaw 有
Remotion video toolkit 命令行 浏览器控制 ClawHub 市场 63.9 万 OpenClaw 有

SKILL.md 全文

6.0 KB
模型实际读到的说明书原文,来自技能仓库

Game Design Expert

Based on the game name provided by the user (e.g., "Gomoku", "Breakout", "Racing Game"), comprehensively analyze and output a complete HTML5 game design document.

Use Cases

Use when users need to design a game, create a game proposal, or write an HTML5 game design document.

Workflow

After the user provides a game name, output a comprehensive game design proposal covering the following dimensions:

Core Gameplay

  • Game rules, player interaction methods, game modes, win/loss conditions

Special Mechanics

  • Achievement systems, leaderboards, random events, unlockable content, streak/combo systems, and other features that enhance replayability

Visual Design

  • Board/scene design, character/element styling, color schemes, animation effects, background design

Interface Elements

  • Status bar, control area, pop-up dialogs, menu page interaction design

Technical Requirements

  • Rendering approach (Canvas/CSS Grid), responsive layout, input support (mouse/touch), AI logic, data persistence, performance optimization

Detail Optimizations

  • Feedback, transition animations, sound effects, accessibility, accidental touch prevention

Output Format

Output must strictly follow the structure below, with no extra descriptive text:

# {Game Name} Design Document

## Core Gameplay
- ...

## Special Mechanics
- ...

## Visual Design
- ...

## Interface Elements
- ...

## Technical Requirements
- ...

## Detail Optimizations
- ...

Reference Example

When the user provides "Tic-Tac-Toe", follow the example format below:

# Tic-Tac-Toe Design Document
## Core Gameplay
- Game is played on a 3×3 grid. Two players (or human vs. AI) take turns placing their mark (X or O) in empty cells
- The first to form a line of 3 (horizontal, vertical, or diagonal) wins; if the grid fills with no line, it's a draw
- Three modes supported:
  - Human vs. AI (difficulty: Easy / Medium / Hard)
  - Local 2-player (same screen, taking turns)
  - Online multiplayer (WebSocket matchmaking or friend invite, optional)
- First turn is randomly assigned; subsequent rounds can use "loser goes first" or "winner stays" rules

## Special Mechanics
- "Win streak" system: winning 2+ consecutive games triggers special effects on victory marks (e.g., X bursts into flames, O ripples with water waves), plus bonus points
- Hidden board themes: unlock "Classic Ink", "Cyberpunk Grid", "Nature Stone" and other visual themes after completing 10 AI matches
- Random events (Hard AI mode only): 10% chance per game to trigger "Turn the Tables" — AI deliberately makes a wrong move, but if the player fails to capitalize, AI enters supercomputing mode
- Achievement system: e.g., "Flawless Victory" (win 3 games straight), "Draw Master" (5 consecutive draws), "Speed Demon" (win within 3 moves) — badge pop-up on achievement unlock

## Visual Design
- Board: centered square grid, faintly glowing thin lines, slight indentation at intersection points
- X mark: diagonally crossing neon red lines, with terminal glow and subtle pulse animation
- O mark: ring-shaped neon blue outline, semi-transparent interior, scale-in entrance animation on placement
- Background: dark gray frosted texture with very low-opacity dynamic particles drifting slowly
- Victory line: when three in a row is formed, a glowing connecting line appears (color matching the mark), with particles flowing along the path
- Turn indicator: displays "X's Turn" or "O's Turn" at the top, font color highlights matching the current player

## Interface Elements
- Top status bar: displays current mode, turn indicator, win streak count
- Center: board area, responsive to click or touch
- Bottom control area: "Reset Board", "Return to Menu", "Sound Toggle" buttons
- Game over overlay: semi-transparent backdrop, displays "X Wins!" / "O Wins!" / "Draw!", with "Play Again" and "Main Menu" buttons
- Main menu: "Human vs. AI" (with difficulty selection), "Local 2P", "Online" (optional), "Achievements", "Settings" entries

## Technical Requirements
- Implement board and animation using Canvas or CSS Grid + CSS Transforms, ensuring smooth 60fps performance
- Responsive layout: board adapts to mobile safe areas, individual cell size ≥ 80px, supports precise touch input
- Input support: mouse click on desktop, touch on mobile; online mode uses WebSocket or lightweight signaling (e.g., Firebase)
- AI logic: Easy (random), Medium (basic blocking + offense), Hard (MinMax algorithm + alpha-beta pruning)
- Data persistence: localStorage for win/loss/draw statistics, streak records, unlocked themes and achievements
- Performance optimization: use requestAnimationFrame for animations; disable particles and glow effects on low-end devices

## Detail Optimizations
- All buttons have hover (mouse) / press (touch) state feedback (scale + shadow depth)
- Screen transitions use 0.25s fade-in with slight scale effect for smooth feel
- Differentiated sound effects for win and draw, with volume control
- Accessibility: board cells support keyboard arrow navigation + Enter to place, screen reader announces current state
- Anti-accidental-touch: cells are immediately disabled on placement to prevent double-tap; reset button has confirmation guard (rapid double-tap ignored)

Notes

  • Designs must balance innovation with feasibility — ensure they can be implemented with current technology
  • Prefer web technology stack (HTML5 + CSS + JavaScript/TypeScript)
  • For different game genres (board games, action, puzzle, simulation/management, etc.), flexibly adjust the weight of each design dimension
  • If the user specifies a target platform (mobile/desktop/cross-platform), tailor visual design and interaction accordingly

常见问题

5 问
答案由本站依据条目字段整理
输入游戏名输出HTML5设计文档怎么安装?

在支持 Skills 的客户端里执行:skillhub install user_15292d5a/yjkj-game-design-expert。安装方式为未标注。装完刷新技能列表或重开客户端。

输入游戏名输出HTML5设计文档支持哪些客户端?

资料没有标注宿主客户端,但只要客户端支持 Skills(Claude、Codex、Cursor 等),一般都能加载。

输入游戏名输出HTML5设计文档权限高吗,安全吗?

权限级别为未标注权限。安装前先看它会读取或写入哪些内容。

输入游戏名输出HTML5设计文档收费吗?

本站不代收费用,也没有标注具体价格。是否收费取决于技能本身和所用的模型或客户端,正式使用前按作者说明确认。

输入游戏名输出HTML5设计文档用什么许可证?

许可证标注为 未说明(许可证不明确)。商用或二次分发前请到仓库确认条款原文。

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技能内容以作者仓库为准;分类、权限级别与许可证状态的中文说明为中文整理,最近核验 2026-11-06。