出海助手-教学讲解

SKILL教育学习
教育学习 未标注权限 许可证不明确
安装这个技能

把复杂主题拆解为清晰、循序渐进的讲解,用于团队培训与新人上手。 / Teach the user a new skill or concept, within this workspace.

一句话选型结论

按资料字段整理

出海助手-教学讲解是教育学习类的 Agent Skill,安装方式未标注,权限级别未标注,许可证不明确,有可直接复制的安装命令。技能本质是给模型读的说明书,效果取决于模型与客户端;装完先用一个小任务验证,再放进正式流程。

分类教育学习 安装方式未标注 权限级别未标注权限 许可证许可证不明确
累计安装 未标注 本周 未标注
GitHub 星标 未标注 仓库 未标注
下载量 未标注 技能市场下载数
权限级别 未标注权限 安装前请确认风险范围
许可证 许可证不明确 未说明

安装

未标注
在支持 Skills 的客户端里执行,装完问一句「你有哪些技能」验证
skillhub install user_9c953624/yimubiao-teach
  1. 1
    确认客户端支持

    确认你的客户端支持 Skills(Claude、Codex、Cursor 等),并升级到较新的版本。

  2. 2
    拿到技能文件

    执行上面的命令安装;也可以把仓库里的 SKILL.md 手动放进客户端的 skills 目录。

  3. 3
    刷新技能列表

    重新打开客户端,或刷新技能列表,让新放进来的技能被加载。

  4. 4
    验证是否生效

    问一句「你有哪些技能」,确认列表里出现它,再拿一个小任务试跑。

技能档案

教育学习
字段来自技能仓库与公开索引,中文说明由本站标注
作者 / 维护方user_9c953624仓库 未标注 · 版本 未标注
宿主客户端未标注技能可被这些客户端加载
安装方式未标注安装包 community
权限级别未标注权限安装前请确认风险范围
许可证未说明许可证不明确,商用前请自行确认条款
仓库可用性available技能仓库当前是否可访问
最近核验未标注上游最后核验时间 · 数据更新 1791736601
正文体量11.4 KBSKILL.md 原文大小,越大说明说明书写得越细

典型使用场景

3 类
按分类整理的常见用法,具体以 SKILL.md 为准
讲解知识点

按水平把知识点讲清楚。

出练习题

按章节生成练习与答案。

制定学习计划

按目标和时间排学习节奏。

选择建议

装之前先看这几条
按条目字段给出的判断,不替你决定用不用

值得选的地方

  • 有可直接复制的安装命令,不用自己翻文档找入口。

先想清楚的地方

  • 没有标注权限级别,实际能做什么要装好后确认。
  • 许可证不明确,商用或二次分发前先到仓库确认条款。
  • 没有做站内核验,内容以作者仓库为准。
  • 技能只是说明书,实际效果取决于模型与客户端,装完先用小任务试一遍。

更适合

  • 需要在教育学习场景里给模型补一套做法的人。
  • 愿意先读一遍 SKILL.md、确认它会让模型做什么的人。

不太适合

  • 对许可证要求很严、必须明确可商用的人。
  • 只想装完就自动变强、不打算看说明书的人。

同类对比

6 个同类
同分类里挑最接近的几条,字段以各自详情页为准
技能权限级别安装方式累计安装宿主客户端安装命令
出海助手-教学讲解当前 未标注权限 未标注 未标注 未标注 有
食谱创建课堂课程 未标注权限 GitHub 仓库 25.5 万 Codex、Claude、Cursor 有
语言学习 联网访问 ClawHub 市场 23.6 万 OpenClaw 有
learning 效率 只读 ClawHub 市场 19.2 万 OpenClaw 有
学习习惯 未标注权限 ClawHub 市场 10.2 万 OpenClaw 有
日语家教 只读 ClawHub 市场 8.2 万 OpenClaw 有

SKILL.md 全文

11.4 KB
模型实际读到的说明书原文,来自技能仓库

出海助手-教学讲解 / teach

> 本技能改造自开源技能 teach(来源:mattpocock/skills,Matt Pocock 工程/生产力技能)。已完整保留原始运行文件(scripts/references/assets 与 LICENSE),并新增中文出海使用说明。原始英文说明见文末「English (Original)」与同目录 SKILL.original.md。

功能说明 / Functional Overview

把复杂主题拆解为清晰、循序渐进的讲解,用于团队培训与新人上手。

适用场景 / Use Cases

  • 新人出海业务培训
  • 复杂工具上手讲解
  • 跨部门知识传递

使用方法 / How to Use

  1. 在 WorkBuddy 中直接以自然语言描述需求,本技能会自动触发。
  2. 技能运行所需的全部脚本与资源已随目录附带(见本目录 scripts/、references/ 等),可离线运行。
  3. 涉及第三方服务(如 Notion / Slack / GitHub / X / WhatsApp 等)时,请按原始说明配置对应的 API Key 或授权。

示例 / Examples

  • 「新人出海业务培训」——用自然语言把任务交给本技能即可。

限制说明 / Limitations

  • 需要外部服务/凭证的技能,请先完成授权配置后使用。
  • 本技能为开源技能的中文本地化版本,核心逻辑与原技能一致;如遇专业术语,正文保留英文原词(如 Shopify、SEO、GA4 等)。

English (Original) / 英文原文(完整保留)

> The section below is the original skill definition, preserved verbatim for traceability and full functionality.

The user has asked you to teach them something. This is a stateful request - they intend to learn the topic over multiple sessions.

Teaching Workspace

Treat the current directory as a teaching workspace. The state of their learning is captured in this directory in several files:

  • MISSION.md: A document capturing the reason the user is interested in the topic. This should be used to ground all teaching. Use the format in MISSION-FORMAT.md.
  • ./reference/*.html: A directory of reference materials. These are the compressed learnings from the lessons - cheat sheets, reference algorithms, syntax, yoga poses, glossaries. They are the raw units of learning. They should be beautiful documents which print out well, and are designed for quick reference.
  • RESOURCES.md: A list of resources which can be explored to ground your teaching in contextual knowledge, or to acquire knowledge and wisdom. Use the format in RESOURCES-FORMAT.md.
  • ./learning-records/*.md: A directory of learning records, which capture what the user has learned. These are loosely equivalent to architectural decision records in software development - they capture non-obvious lessons and key insights that may need to be revised later, or drive future sessions. These should be used to calculate the zone of proximal development. They are titled 0001-<dash-case-name>.md, where the number increments each time. Use the format in LEARNING-RECORD-FORMAT.md.
  • ./lessons/*.html: A directory of lessons. A lesson is a single, self-contained HTML output that teaches one tightly-scoped thing tied to the mission. This is the primary unit of teaching in this workspace.
  • ./assets/*: Reusable components shared across lessons. See Assets.
  • NOTES.md: A scratchpad for you to jot down user preferences, or working notes.

Philosophy

To learn at a deep level, the user needs three things:

  • Knowledge, captured from high-quality, high-trust resources
  • Skills, acquired through highly-relevant interactive lessons devised by you, based on the knowledge
  • Wisdom, which comes from interacting with other learners and practitioners

Before the RESOURCES.md is well-populated, your focus should be to find high-quality resources which will help the user acquire knowledge. Never trust your parametric knowledge.

Some topics may require more skills than knowledge. Learning more about theoretical physics might be more knowledge-based. For yoga, more skills-based.

Fluency vs Storage Strength

You should be careful to split between two types of learning:

  • Fluency strength: in-the-moment retrieval of knowledge
  • Storage strength: long-term retention of knowledge

Fluency can give the user an illusory sense of mastery, but storage strength is the real goal. Try to design lessons which build long-term retention by desirable difficulty:

  • Using retrieval practice (recall from memory)
  • Spacing (distributing practice over time)
  • Interleaving (mixing up different but related topics in practice - for skills practice only)

Lessons

A lesson is the main thing you produce — the unit in which knowledge and skills reach the user. Each lesson is one self-contained HTML file, saved to ./lessons/ and titled 0001-<dash-case-name>.html where the number increments each time.

A lesson should be beautiful — clean, readable typography and layout — since the user will return to these later to review. Think Tufte.

The lesson should be short, and completable very quickly. Learners' working memory is very small, and we need to stay within it. But each lesson should give the user a single tangible win that they can build on. It should be directly tied to the mission, and should be in the user's zone of proximal development.

If possible, open the lesson file for the user by running a CLI command.

Each lesson should link via HTML anchors to other lessons and reference documents.

Each lesson should recommend a primary source for the user to read or watch. This should be the most high-quality, high-trust resource you found on the topic.

Each lesson should contain a reminder to ask followup questions to the agent. The agent is their teacher, and can assist with anything that's unclear.

Assets

Lessons are built from reusable components, stored in ./assets/: stylesheets, quiz widgets, simulators, diagram helpers — anything a second lesson could reuse.

Reuse is the default, not the exception. Before authoring a lesson, read ./assets/ and build from the components already there. When a lesson needs something new and reusable, write it as a component in ./assets/ and link to it — never inline code a future lesson would duplicate.

A shared stylesheet is the first component every workspace earns: every lesson links it, so the lessons look like one consistent course rather than a pile of one-offs. As the workspace grows, so should the component library.

The Mission

Every lesson should be tied into the mission - the reason that the user is interested in learning about the topic.

If the user is unclear about the mission, or the MISSION.md is not populated, your first job should be to question the user on why they want to learn this.

Failing to understand the mission will mean knowledge acquisition is not grounded in real-world goals. Lessons will feel too abstract. You will have no way of judging what the user should do next.

Missions may change as the user develops more skills and knowledge. This is normal - make sure to update the MISSION.md and add a learning record to capture the change. Confirm with the user before changing the mission.

Zone Of Proximal Development

Each lesson, the user should always feel as if they are being challenged 'just enough'.

The user may specify an exact thing they want to learn. If they don't, figure out their zone of proximal development by:

  • Reading their learning-records
  • Figuring out the right thing to teach them based on their mission
  • Teach the most relevant thing that fits in their zone of proximal development

Knowledge

Lessons should be designed around a skill the user is going to learn. The knowledge in the lesson should be only what's required to acquire that skill. You teach the knowledge first, then get the user to practice the skills via an interactive feedback loop.

Knowledge should first be gathered from trusted resources. Use RESOURCES.md to keep track of them. Lessons should be littered with citations - links to external resources to back up any claim made. This increases the trustworthiness of the lesson.

For acquiring knowledge, difficulty is the enemy. It eats working memory you need for understanding.

Skills

If knowledge is all about acquisition, skills are about durability and flexibility. Make the knowledge stick.

For skill acquisition, difficulty is the tool. Effortful retrieval is what builds storage strength. Skills should be taught through interactive lessons. There are several tools at your disposal:

  • Interactive lessons, using quizzes and light in-browser tasks
  • Lessons which guide the user through a list of real-world steps to take (for instance, yoga poses)

Each of these should be based on a feedback loop, where the user receives feedback on their performance. This feedback loop should be as tight as possible, giving feedback immediately - and ideally automatically.

For quizzes, each answer should be exactly the same number of words (and characters, if possible). Don't give the user any clues about the answer through formatting.

Acquiring Wisdom

Wisdom comes from true real-world interaction - testing your skills outside the learning environment.

When the user asks a question that appears to require wisdom, your default posture should be to attempt to answer - but to ultimately delegate to a community.

A community is a place (online or offline) where the user can test their skills in the real world. This might be a forum, a subreddit, a real-world class (budget permitting) or a local interest group.

You should attempt to find high-reputation communities the user can join. If the user expresses a preference that they don't want to join a community, respect it.

Reference Documents

While creating lessons, you should also create reference documents. Lessons can reference these documents - they are useful for tracking raw units of knowledge useful across lessons.

Lessons will rarely be revisited later - reference documents will be. They should be the compressed essence of the lesson, in a format designed for quick reference.

Some learning topics lend themselves to reference:

  • Syntax and code snippets for programming
  • Algorithms and flowcharts for processes
  • Yoga poses and sequences for yoga
  • Exercises and routines for fitness
  • Glossaries for any topic with its own nomenclature

Glossaries, in particular, are an essential reference. Once one is created, it should be adhered to in every lesson.

NOTES.md

The user will sometimes express preferences of how they want to be taught, or things you should keep in mind. This is the place to record those preferences, so you can refer back to them when designing lessons or working with the user.

常见问题

5 问
答案由本站依据条目字段整理
出海助手-教学讲解怎么安装?

在支持 Skills 的客户端里执行:skillhub install user_9c953624/yimubiao-teach。安装方式为未标注。装完刷新技能列表或重开客户端。

出海助手-教学讲解支持哪些客户端?

资料没有标注宿主客户端,但只要客户端支持 Skills(Claude、Codex、Cursor 等),一般都能加载。

出海助手-教学讲解权限高吗,安全吗?

权限级别为未标注权限。安装前先看它会读取或写入哪些内容。

出海助手-教学讲解收费吗?

本站不代收费用,也没有标注具体价格。是否收费取决于技能本身和所用的模型或客户端,正式使用前按作者说明确认。

出海助手-教学讲解用什么许可证?

许可证标注为 未说明(许可证不明确)。商用或二次分发前请到仓库确认条款原文。

热门专题

按场景挑技能
全部专题 →

技能内容以作者仓库为准;分类、权限级别与许可证状态的中文说明为中文整理,最近核验 未标注。