Visualnovel

SKILL内容创作
内容创作 未标注权限 许可证不明确
安装这个技能

VisualNovel专用技能,帮助AI Agent高效完成相关任务。

一句话选型结论

按资料字段整理

Visualnovel是内容创作类的 Agent Skill,安装方式未标注,权限级别未标注,许可证不明确,有可直接复制的安装命令。技能本质是给模型读的说明书,效果取决于模型与客户端;装完先用一个小任务验证,再放进正式流程。

分类内容创作 安装方式未标注 权限级别未标注权限 许可证许可证不明确
累计安装 未标注 本周 未标注
GitHub 星标 未标注 仓库 未标注
下载量 未标注 技能市场下载数
权限级别 未标注权限 安装前请确认风险范围
许可证 许可证不明确 未说明

安装

未标注
在支持 Skills 的客户端里执行,装完问一句「你有哪些技能」验证
skillhub install user_3c6cb52e/visual-novel-rjae
  1. 1
    确认客户端支持

    确认你的客户端支持 Skills(Claude、Codex、Cursor 等),并升级到较新的版本。

  2. 2
    拿到技能文件

    执行上面的命令安装;也可以把仓库里的 SKILL.md 手动放进客户端的 skills 目录。

  3. 3
    刷新技能列表

    重新打开客户端,或刷新技能列表,让新放进来的技能被加载。

  4. 4
    验证是否生效

    问一句「你有哪些技能」,确认列表里出现它,再拿一个小任务试跑。

技能档案

内容创作
字段来自技能仓库与公开索引,中文说明由本站标注
作者 / 维护方user_3c6cb52e仓库 未标注 · 版本 未标注
宿主客户端未标注技能可被这些客户端加载
安装方式未标注安装包 community
权限级别未标注权限安装前请确认风险范围
许可证未说明许可证不明确,商用前请自行确认条款
仓库可用性available技能仓库当前是否可访问
最近核验未标注上游最后核验时间 · 数据更新 1791622850
正文体量6.9 KBSKILL.md 原文大小,越大说明说明书写得越细

典型使用场景

3 类
按分类整理的常见用法,具体以 SKILL.md 为准
写文章与脚本

按主题产出初稿与分镜脚本。

改稿与润色

把草稿改顺、统一语气。

多平台文案改写

同一内容按平台改成长短不同的版本。

选择建议

装之前先看这几条
按条目字段给出的判断,不替你决定用不用

值得选的地方

  • 有可直接复制的安装命令,不用自己翻文档找入口。

先想清楚的地方

  • 没有标注权限级别,实际能做什么要装好后确认。
  • 许可证不明确,商用或二次分发前先到仓库确认条款。
  • 没有做站内核验,内容以作者仓库为准。
  • 技能只是说明书,实际效果取决于模型与客户端,装完先用小任务试一遍。

更适合

  • 需要在内容创作场景里给模型补一套做法的人。
  • 愿意先读一遍 SKILL.md、确认它会让模型做什么的人。

不太适合

  • 对许可证要求很严、必须明确可商用的人。
  • 只想装完就自动变强、不打算看说明书的人。

同类对比

6 个同类
同分类里挑最接近的几条,字段以各自详情页为准
技能权限级别安装方式累计安装宿主客户端安装命令
Visualnovel当前 未标注权限 未标注 未标注 未标注 有
AI 视频生成 调用外部服务 GitHub 仓库 431.3 万 Codex、Claude、Cursor 有
视频帧 联网访问 ClawHub 市场 262.1 万 OpenClaw 有
Markdown 转换器 写入文件 ClawHub 市场 135.3 万 OpenClaw 有
哔哩哔哩全合一 接触敏感数据 ClawHub 市场 64.1 万 OpenClaw 有
Remotion video toolkit 命令行 浏览器控制 ClawHub 市场 63.9 万 OpenClaw 有

SKILL.md 全文

6.9 KB
模型实际读到的说明书原文,来自技能仓库

Visual Novel

A playbook for visual novels — the branching script, the presentation (text box, characters,
backgrounds), choices, and the quality-of-life systems players expect (save anywhere, backlog,
skip, auto). This is a compositional skill: it drives a dialogue engine and a UI layer. It
does not re-teach the dialogue engine or UI nodes; it defines the script model and the player
conveniences that make a VN pleasant to read.

When to use

  • Use when the game is mostly reading branching text with character art and backgrounds:
    visual novel, dating sim, branching interactive fiction, story-choice game.
  • Use when designing a choice/route structure, story flags, or VN conveniences (backlog,
    skip, auto-advance, save-anywhere).

When not to use: dialogue as one feature inside a larger game → rpg consuming
dialogue-systems. Card/board play → other genres. For the branching-script engine itself,
use dialogue-systems (Ink / Yarn Spinner).

Core loop

Read a line → advance → (at a branch) make a choice → the story branches on flags/choices →
read on → reach an ending.
The "game" is the shape of the branching and whether choices
feel consequential; everything else is presentation and convenience.

Must-have systems

  1. Branching script — ordered lines + choices + jumps, with conditions and variables (Ink/Yarn).
  2. Text box — speaker name, body text, typewriter reveal, advance on click/key.
  3. Characters — sprites with expressions/poses, positions, show/hide transitions.
  4. Backgrounds + transitions — scene images, fades/dissolves.
  5. Choices — present options, gate some on flags, record the pick.
  6. Story state — flags/variables that branch the script and unlock content.
  7. Save/load (save-anywhere) — full script position + state; multiple slots; quick save.
  8. VN conveniences — backlog/history, skip (read text), auto-advance, text-speed setting.
  9. Audio — music per scene, SFX, optional voice clips.

Design knobs

Knob Effect Notes
Text speed / instant reading comfort Always allow instant + a skip.
Auto-advance delay hands-free reading Tunable; pause on choices.
Skip scope re-reading Skip read text only by default.
Branch breadth/depth replay value vs. cost Branches multiply writing/art work.
Flag-gated content reactivity Lines/choices that check past decisions.
Route structure story shape Branch-and-merge vs. distinct routes (refs).
Choice visibility fairness Show locked choices vs. hide them.
Backlog length convenience Keep enough to re-read recent context.

Patterns

1. Script as data the engine walks

# Pseudocode. Lines, choices, and jumps as data — usually authored in Ink/Yarn and stepped
# through by that runtime. The engine asks the script for "the next thing to show".
node = script.current()
if node.kind == "line":
    show_text(node.speaker, node.text)        # wait for advance input
elif node.kind == "choice":
    options = [o for o in node.options if condition_met(o.condition, flags)]  # gate by flags
    show_choices(options)                      # wait for selection
elif node.kind == "set":
    flags[node.var] = eval_expr(node.expr, flags)
script.advance(selected_option_or_none)

2. Typewriter reveal + advance (skippable)

# Pseudocode. Reveal characters over time; a click first completes the line, then advances.
def show_text(speaker, text):
    name_label.text = speaker
    revealed = 0
    while revealed < len(text):
        if advance_pressed():                  # first press: reveal the whole line instantly
            revealed = len(text); break
        revealed += chars_per_second * dt
        body_label.text = text[:int(revealed)]
        push_to_backlog_when_complete(speaker, text)
    wait_for_advance()                          # second press: go to the next line

3. Choice sets a flag that branches later content

# Pseudocode. Choices write flags; later conditions read them — that is "reactivity".
def on_choice(option):
    if option.set: flags[option.set] = True     # e.g. flags["helped_npc"] = True
    script.jump(option.target)                   # follow the branch

# Elsewhere, a line/choice/ending checks the flag:
if flags.get("helped_npc"): play_route("good_ending") else: play_route("neutral_ending")

Pitfalls / failure modes

  • Save that only stores a checkpoint → VNs need save-anywhere. Persist the exact script
    position and all flags/variables (and seen-text data) so a load resumes the same line.
  • Presentation logic baked into the script → unmaintainable. Keep content (text, choices)
    in the script and how it looks (sprites, transitions) in the engine layer.
  • No skip/auto/backlog → readers feel trapped, especially on replays. These are expected
    baseline features, not extras.
  • Skipping unread text → players miss content. Skip should fast-forward read text only.
  • Choices with no consequence → branches that reconverge instantly feel fake. Set flags that
    visibly change later lines, choices, or endings.
  • Combinatorial branch explosion → unshippable. Prefer branch-and-merge with a few flagged
    variations over fully distinct trees (refs).
  • Lost reading context → no backlog to re-read the last lines. Keep a history buffer.
  • Hardcoded language → no localization path. Keep text in data keyed for translation.

Composition (build it from these skills)

  • Script engine: dialogue-systems (Ink / Yarn Spinner) — branching, conditions, variables, localization hooks.
  • Presentation: game-ui-ux for text-box/choice-menu layout, scaling, and safe areas; godot-ui-control for the concrete text box, choice menu, name plate, and backlog UI.
  • Persistence: save-systems for save-anywhere slots, seen-text/skip data, and settings.
  • Audio: audio-design for per-scene music, SFX, and voice playback.
  • Visuals: the engine animation/Tween skill for sprite/background transitions; shader-programming for dissolves.
  • Process: prototype-fast to test the branch structure in plain text before adding art.

References

  • For the branching data model, route structures (branch-and-merge vs. routes), flags/variables,
    save-anywhere + backlog/skip data, and the content/presentation split, read
    references/script-and-flow.md.

常见问题

5 问
答案由本站依据条目字段整理
Visualnovel怎么安装?

在支持 Skills 的客户端里执行:skillhub install user_3c6cb52e/visual-novel-rjae。安装方式为未标注。装完刷新技能列表或重开客户端。

Visualnovel支持哪些客户端?

资料没有标注宿主客户端,但只要客户端支持 Skills(Claude、Codex、Cursor 等),一般都能加载。

Visualnovel权限高吗,安全吗?

权限级别为未标注权限。安装前先看它会读取或写入哪些内容。

Visualnovel收费吗?

本站不代收费用,也没有标注具体价格。是否收费取决于技能本身和所用的模型或客户端,正式使用前按作者说明确认。

Visualnovel用什么许可证?

许可证标注为 未说明(许可证不明确)。商用或二次分发前请到仓库确认条款原文。

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技能内容以作者仓库为准;分类、权限级别与许可证状态的中文说明为中文整理,最近核验 未标注。