3D导演台

SKILL前端设计
前端设计 未标注权限 许可证不明确
安装这个技能

This skill deploys a web-based 3D virtual studio / director's stage (对标小云雀3D导演台) built with Three.js + Vite. Use when the user wants to create a 3D virtual photography studio, director's platform, virtual film set, or any project requiring 3D character import, animation, camera control, shot types, camera movements, pose presets, lighting control, composition guides, and video recording in the browser. Triggers: '3D导演台', '虚拟摄影棚', '虚拟拍摄', '3D studio', 'virtual stage', 'director platform', '3D角色导入', '虚拟摄影机'.

一句话选型结论

按资料字段整理

3D导演台是前端设计类的 Agent Skill,安装方式未标注,权限级别未标注,许可证不明确,有可直接复制的安装命令。技能本质是给模型读的说明书,效果取决于模型与客户端;装完先用一个小任务验证,再放进正式流程。

分类前端设计 安装方式未标注 权限级别未标注权限 许可证许可证不明确
累计安装 未标注 本周 未标注
GitHub 星标 未标注 仓库 未标注
下载量 未标注 技能市场下载数
权限级别 未标注权限 安装前请确认风险范围
许可证 许可证不明确 未说明

安装

未标注
在支持 Skills 的客户端里执行,装完问一句「你有哪些技能」验证
skillhub install user_68d8fafb/virtual-3d-studio
  1. 1
    确认客户端支持

    确认你的客户端支持 Skills(Claude、Codex、Cursor 等),并升级到较新的版本。

  2. 2
    拿到技能文件

    执行上面的命令安装;也可以把仓库里的 SKILL.md 手动放进客户端的 skills 目录。

  3. 3
    刷新技能列表

    重新打开客户端,或刷新技能列表,让新放进来的技能被加载。

  4. 4
    验证是否生效

    问一句「你有哪些技能」,确认列表里出现它,再拿一个小任务试跑。

技能档案

前端设计
字段来自技能仓库与公开索引,中文说明由本站标注
作者 / 维护方user_68d8fafb仓库 未标注 · 版本 未标注
宿主客户端未标注技能可被这些客户端加载
安装方式未标注安装包 community
权限级别未标注权限安装前请确认风险范围
许可证未说明许可证不明确,商用前请自行确认条款
仓库可用性available技能仓库当前是否可访问
最近核验未标注上游最后核验时间 · 数据更新 1791705498
正文体量6.2 KBSKILL.md 原文大小,越大说明说明书写得越细

典型使用场景

3 类
按分类整理的常见用法,具体以 SKILL.md 为准
出页面与组件

按描述生成页面结构和组件草稿。

调整样式与布局

改间距、配色与响应式布局。

生成设计说明

把设计稿整理成开发能接的说明。

选择建议

装之前先看这几条
按条目字段给出的判断,不替你决定用不用

值得选的地方

  • 有可直接复制的安装命令,不用自己翻文档找入口。

先想清楚的地方

  • 没有标注权限级别,实际能做什么要装好后确认。
  • 许可证不明确,商用或二次分发前先到仓库确认条款。
  • 没有做站内核验,内容以作者仓库为准。
  • 技能只是说明书,实际效果取决于模型与客户端,装完先用小任务试一遍。

更适合

  • 需要在前端设计场景里给模型补一套做法的人。
  • 愿意先读一遍 SKILL.md、确认它会让模型做什么的人。

不太适合

  • 对许可证要求很严、必须明确可商用的人。
  • 只想装完就自动变强、不打算看说明书的人。

同类对比

6 个同类
同分类里挑最接近的几条,字段以各自详情页为准
技能权限级别安装方式累计安装宿主客户端安装命令
3D导演台当前 未标注权限 未标注 未标注 未标注 有
前端设计 只读 GitHub 仓库 882.3 万 Codex、Claude、Cursor 有
Vercel 组合模式 联网访问 GitHub 仓库 385.9 万 Codex、Claude、Cursor 有
Vercel React native skills 前端 只读 GitHub 仓库 246.9 万 Codex、Claude、Cursor 有
adapt 搜索 浏览器控制 GitHub 仓库 202.7 万 Codex、Claude、Cursor 有
使用我的浏览器 浏览器控制 GitHub 仓库 184.8 万 Codex、Claude、Cursor 有

SKILL.md 全文

6.2 KB
模型实际读到的说明书原文,来自技能仓库

Virtual 3D Studio — 网页版3D虚拟导演台

Overview

Deploy a full-featured browser-based 3D virtual studio — a director's stage where the user is the director, imported 3D characters are actors, and virtual cameras capture scenes. Built with Three.js 0.160 + Vite, pure vanilla JS, no framework dependencies.

When to Use

  • User requests a 3D virtual studio, director's stage, or virtual photography platform
  • User wants to import 3D characters (GLB/GLTF/FBX) and animate them in-browser
  • User needs virtual camera control with shot types, focal lengths, and camera movements
  • User wants to record video from virtual camera perspectives
  • User mentions "小云雀3D导演台" or similar director-style 3D tools
  • User needs pose presets, lighting control, composition guides for 3D scenes

Quick Start

Deploy the Template

  1. Run the deployment script to copy the template to a target directory:
python scripts/deploy_template.py <target-directory>

This copies all template files from assets/template/ and runs npm install automatically. Use --no-install to skip dependency installation.

  1. Start the dev server:
cd <target-directory> && npm run dev
  1. Open http://localhost:3000 in the browser.

Manual Deployment

If the script is unavailable, manually copy all files from assets/template/ to the target directory, then run npm install and npm run dev.

Feature Set

Category Features
3D Viewport WebGL rendering, orbit controls (rotate/zoom/pan), grid floor
Model Import GLB/GLTF/FBX via drag-drop or file picker, auto-skeleton detection
Default Actor Procedural block-character with full skeleton (no external model needed)
Animations 5 procedural: idle/walk/wave/jump/run + imported animation playback
Pose Presets 12 static poses: standing/arms-crossed/thinking/pointing/sitting/crouching/fighting/waving/hands-up/t-pose/hero/bowing
Transform Move/Rotate/Scale gizmo (TransformControls), W/E/R hotkeys
Trajectory Draw path on ground → character walks along Catmull-Rom curve
Shot Types 6 presets: extreme-wide/wide/medium/medium-close/close/extreme-close — auto-adjusts FOV + distance
Focal Length 14mm-200mm slider, 36mm sensor FOV conversion
Camera Movements 10 types: push/pull/pan-left/pan-right/truck-left/truck-right/crane-up/crane-down/orbit/follow, easeInOutCubic
Virtual Cameras Multiple camera positions, frustum visualization, follow target, live thumbnails
Video Recording MediaRecorder API → WebM export from virtual camera POV
Lighting 6 params: key intensity, key color temp (2000K-10000K), fill intensity, ambient intensity, exposure, light angle
Background Import image as scene background
Composition 5 guides: thirds/golden-ratio/safe-frame/crosshair/none (SVG overlay)
Environments 3 presets: studio/outdoor/void
Screenshot Export current frame as PNG
Hotkeys W=Move, E=Rotate, R=Scale, Space=Play/Pause, F=Focus, Del=Delete, Esc=Deselect

Architecture

For detailed module APIs and technical specifications, see references/architecture.md.

assets/template/
├── package.json           # three, fflate, vite
├── vite.config.js         # Port 3000, host enabled
├── index.html             # Entry point
└── src/
    ├── main.js            # Bootstrap: layout → Studio → AnimationSystem → UI → Recorder
    ├── Studio.js          # 3D engine: scene/renderer/cameras/lights/import/transform/trajectory/cameras/shots/focal/movements/bg/composition/lighting
    ├── AnimationSystem.js # AnimationMixer + procedural animations + 12 pose presets
    ├── UI.js              # Full director console: topbar/left/right/bottom panels
    ├── VideoRecorder.js   # MediaRecorder canvas → WebM
    └── style.css          # Dark theme professional styling

Customization Guide

Add New Procedural Animations

In AnimationSystem.js, add a new entry to the procedural update functions in _getProceduralUpdate(). The function receives (bones, t) and manipulates bone rotations. Register the new type in getAnimations().

Add New Pose Presets

In AnimationSystem.js, add a new function to POSE_PRESETS object. Each function receives bones and sets static rotations. Register in getAvailablePoses().

Add New Shot Types

In Studio.js, add entries to SHOT_TYPES with { fov, distance } values. The setShotType() method handles the rest.

Add New Camera Movements

In Studio.js, add movement definitions to CAMERA_MOVEMENTS with position/rotation deltas. startCameraMovement() interpolates start→end over duration.

Add New Environments

In Studio.js, add environment setup to setEnvironment() — configure fog, ground, skybox, and default lighting per environment type.

Technical Notes

  • Three.js version: 0.160.x (pinned in package.json). GLTFLoader/FBXLoader/TransformControls from three/addons/.
  • No framework: Pure vanilla JS with ES modules. Vite handles dev serving and HMR.
  • Browser requirements: WebGL2 support, MediaRecorder API for video recording (Chrome/Firefox/Edge recommended).
  • Model formats: GLB recommended (single-file, embedded textures). GLTF requires external assets. FBX supported but heavier.
  • Performance: Default character is low-poly boxes. Complex imported models may need LOD optimization for smooth recording.

常见问题

5 问
答案由本站依据条目字段整理
3D导演台怎么安装?

在支持 Skills 的客户端里执行:skillhub install user_68d8fafb/virtual-3d-studio。安装方式为未标注。装完刷新技能列表或重开客户端。

3D导演台支持哪些客户端?

资料没有标注宿主客户端,但只要客户端支持 Skills(Claude、Codex、Cursor 等),一般都能加载。

3D导演台权限高吗,安全吗?

权限级别为未标注权限。安装前先看它会读取或写入哪些内容。

3D导演台收费吗?

本站不代收费用,也没有标注具体价格。是否收费取决于技能本身和所用的模型或客户端,正式使用前按作者说明确认。

3D导演台用什么许可证?

许可证标注为 未说明(许可证不明确)。商用或二次分发前请到仓库确认条款原文。

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技能内容以作者仓库为准;分类、权限级别与许可证状态的中文说明为中文整理,最近核验 未标注。