棱镜闪卡工坊

SKILL开发
开发 未标注权限 许可证不明确
安装这个技能

棱镜闪卡工坊(Prism Card Forge):从一句话描述或一张参考图,产出可拖拽翻面、拉杆调节镭射与视差的 3D 全息收藏卡网页,外加可编辑 Blender 工程与渲染图。内置种子化随机变体与声光玩法:卡背构图、徽记、配色、稀有度、编号、随行宠物、配饰、镜头、动作一卡一种子,还配一套程序化声纹——场景声场随卡背、签名和弦随种子、六种宠物各有合成声线,翻面/重掷/镭射/拖动皆有音效,全部 Web Audio 实时合成、零音频文件,可重掷、可复现、可分享。参考 Holo Card Studio(MIT 开源项目),用非 Codex 的新模型重新实现:出图用内置图像工具,建卡用本地 Python、Node 与自动下载并做 SHA-256 校验的便携 Blender,全程不依赖 Codex 或 OpenAI。当用户想要 3D 全息卡、镭射卡、会闪的收藏卡、棱镜卡、盲盒式随机收藏卡、带音效的收藏卡网页、collectible card webpage,或要求从描述或参考图生成 Blender 卡牌场景时使用。自带真浏览器验收测试。

一句话选型结论

按资料字段整理

棱镜闪卡工坊是开发类的 Agent Skill,安装方式未标注,权限级别未标注,许可证不明确,有可直接复制的安装命令。技能本质是给模型读的说明书,效果取决于模型与客户端;装完先用一个小任务验证,再放进正式流程。

分类开发 安装方式未标注 权限级别未标注权限 许可证许可证不明确
累计安装 未标注 本周 未标注
GitHub 星标 未标注 仓库 未标注
下载量 未标注 技能市场下载数
权限级别 未标注权限 安装前请确认风险范围
许可证 许可证不明确 未说明

安装

未标注
在支持 Skills 的客户端里执行,装完问一句「你有哪些技能」验证
skillhub install user_19af5ccb/slug-prism-card-forge
  1. 1
    确认客户端支持

    确认你的客户端支持 Skills(Claude、Codex、Cursor 等),并升级到较新的版本。

  2. 2
    拿到技能文件

    执行上面的命令安装;也可以把仓库里的 SKILL.md 手动放进客户端的 skills 目录。

  3. 3
    刷新技能列表

    重新打开客户端,或刷新技能列表,让新放进来的技能被加载。

  4. 4
    验证是否生效

    问一句「你有哪些技能」,确认列表里出现它,再拿一个小任务试跑。

技能档案

开发
字段来自技能仓库与公开索引,中文说明由本站标注
作者 / 维护方user_19af5ccb仓库 未标注 · 版本 未标注
宿主客户端未标注技能可被这些客户端加载
安装方式未标注安装包 community
权限级别未标注权限安装前请确认风险范围
许可证未说明许可证不明确,商用前请自行确认条款
仓库可用性available技能仓库当前是否可访问
最近核验未标注上游最后核验时间 · 数据更新 1791728250
正文体量15.3 KBSKILL.md 原文大小,越大说明说明书写得越细

典型使用场景

3 类
按分类整理的常见用法,具体以 SKILL.md 为准
写代码与改 bug

按需求补代码、定位并修掉报错。

读仓库与生成改动

让模型读懂项目结构,再给出可落地的改动。

跑测试与排查故障

按现象排查问题,补测试用例并复跑。

选择建议

装之前先看这几条
按条目字段给出的判断,不替你决定用不用

值得选的地方

  • 有可直接复制的安装命令,不用自己翻文档找入口。

先想清楚的地方

  • 没有标注权限级别,实际能做什么要装好后确认。
  • 许可证不明确,商用或二次分发前先到仓库确认条款。
  • 没有做站内核验,内容以作者仓库为准。
  • 技能只是说明书,实际效果取决于模型与客户端,装完先用小任务试一遍。

更适合

  • 需要在开发场景里给模型补一套做法的人。
  • 愿意先读一遍 SKILL.md、确认它会让模型做什么的人。

不太适合

  • 对许可证要求很严、必须明确可商用的人。
  • 只想装完就自动变强、不打算看说明书的人。

同类对比

6 个同类
同分类里挑最接近的几条,字段以各自详情页为准
技能权限级别安装方式累计安装宿主客户端安装命令
棱镜闪卡工坊当前 未标注权限 未标注 未标注 未标注 有
技能审查员 浏览器控制 ClawHub 市场 877.9 万 OpenClaw 有
Vercel React 最佳实践 浏览器控制 GitHub 仓库 849.1 万 Codex、Claude、Cursor 有
GitHub 代码协作 联网访问 ClawHub 市场 763.3 万 OpenClaw 有
网页设计指南 联网访问 GitHub 仓库 668.6 万 Codex、Claude、Cursor 有
本体论 只读 ClawHub 市场 663.7 万 OpenClaw 有

SKILL.md 全文

15.3 KB
模型实际读到的说明书原文,来自技能仓库

棱镜闪卡工坊(Prism Card Forge)

把用户的一句话描述或一张参考图,变成一张可编辑的 Blender 卡牌与一个可交互
的 Three.js 网页。忠实保留用户指定的主体、风格、文字排版与用途。本技能只含
文本与代码:生成的素材属于用户的输出项目,绝不写回技能目录。

品牌特征:棱镜(Prism)——一束白光经棱镜色散成七彩,正是全息镭射卡
"不同视角折射出流动虹彩"的视觉本源。每一张卡都是一次"光的锻造":
分层绘制、Blender 立体构建、实时折射着色,让平面的画在手中"活"起来。

本技能参考 Holo Card Studio(MIT 开源项目,见 LICENSE.md),用非 Codex 的新
模型重新实现:出图由本助手内置图像工具完成,不再依赖 Codex 内置画图;图层
流水线额外处理了该工具“无真实 alpha、图面右下带水印”的特性(抠图、去水印、
画布居中)。

什么时候用 & 怎么用(先读这一节)

什么时候选这个技能: 只要你想要"一张会发光、能拖拽转动、带音效的 3D
收藏卡网页"——全息镭射卡、棱镜卡、盲盒抽卡、角色卡/纪念卡/应援卡、带随机
种子玩法的 collectible card——直接开口即可,无需记任何命令:

  • 「给我做一张机械猫全息收藏卡,赛博朋克风,标题写 NEON CAT,稀有度 SSR」
  • 「按这张参考图 @image 做一张会闪的 3D 收藏卡网页」
  • 「随机抽一张全息卡给我,要带宠物和音效,种子用 8888」

也可以指名道姓:「用棱镜闪卡工坊做……」。交付物固定为一个本地预览网址
(可拖拽/翻面/调镭射/听声效)、一张渲染图、可编辑的 card.blend 工程和
一条可复现的种子链接。

首次使用会发生什么: 安装技能本身不装任何东西。首次运行自动准备环境:
Blender(约 380 MB)优先从清华 TUNA 镜像下载,失败自动回落官方源,
支持断点续传——中断/超时后重跑同一条命令即可续传,不必从头下载;
Three.js 依赖由流水线自动 npm install。装好的 Blender 复用于之后的每次
使用,不会重复下载。全程约需几分钟(视网速),其余步骤全自动。

最快路径(agent 会自动执行,列出仅供了解):

python <skill>/scripts/randomize_card.py --project <project>  # 掷一张随机卡(可选)
python <skill>/scripts/ensure_blender.py <project>            # 先后台跑:装 Blender
python <skill>/scripts/run_pipeline.py  --project <project>   # 建卡+渲染+组装网页
node <project>/web/server.mjs                                 # 打开 http://127.0.0.1:4173

文档地图(按需查,无需通读):

你想做什么 / 遇到什么 读哪份
出图提示词、图层规范、宠物配饰玩法 references/art-direction.md
改网页视觉 / 布局 references/design.md
改声音 / 声纹 references/audio.md
理解随机种子、复现与分享 references/randomness.md
怎么跑验收测试 references/verification.md
出错了 references/troubleshooting.md(先看这里)

Runtime environment (auto vs. on-demand)

Installing this skill installs nothing by itself. On first use the agent
prepares the environment while running the sequence below:

  • Blender (~380 MB) — automatic. ensure_blender.py first reuses any
    system Blender, otherwise downloads an official SHA-256-verified portable
    build into <project>/tools — Tsinghua TUNA mirror first with automatic
    fallback to download.blender.org, resumable .part download and 3 retry
    rounds; a timed-out run just needs the same command re-run. Start it in
    the background early (step 2).
  • Node dependencies — mostly automatic. The pipeline itself runs
    npm install --ignore-scripts in <project>/web/ (three.js). For the
    browser acceptance step the agent must install playwright-core once
    (npm install playwright-core --no-audit --no-fund) and drive the system
    Edge/Chrome channel — no Chromium download.
  • Python + Pillow — on-demand. The helper scripts import PIL; when that
    fails the agent creates an isolated venv and pip install pillow once
    (python -m venv <env> && <env>/pip install pillow). Node/npm and a Python
    3.10+ interpreter must exist on the host; the agent may install them if
    completely absent.

Never claim completion when a prerequisite is missing; prepare it, then retry.

Working sequence

  1. Establish project and card spec. Create <project>/ with assets/,
    copy references/config.example.json to <project>/card-config.json and
    fill title / subtitle / technique / tagline / edition / collection /
    description from the user's request. Infer harmless missing details and
    state them. Read references/art-direction.md for layered-image guidance —
    including the 宠物/配饰/动作/镜头 section that injects variety into the
    artwork itself. Do not assume every card is anime or based on the example
    images. Then roll the card's identity:
    python <skill>/scripts/randomize_card.py --project <project>
    (optionally --seed, or pin traits like --pet mecha-cat --rarity SR) —
    it writes a seed into card-config.json so every card is unique yet
    reproducible; quote the printed seed in the delivery. Users who ask for an
    exact look can skip this and set seed/variant by hand (see
    references/randomness.md).
  2. Reserve the heavy downloads first. Start Blender install in the
    background: python <skill>/scripts/ensure_blender.py <project>. It places
    an official SHA-256-verified portable Blender under <project>/tools
    (~380 MB on Windows; download runs while artwork is generated). Inspect
    errors; the bundled script already carries the User-Agent fix for
    download.blender.org 403s.
  3. Generate the artwork layers with WorkBuddy's image tool
    (text-to-image, 1024×1536; image-to-image for line art):
    - background → assets/raw/background.png (opaque; calm top/bottom 15%).
    - subject → assets/raw/subject.png (on a plain near-white backdrop).
    - Then run python <skill>/scripts/prepare_layers.py --project <project>
    to produce the real-alpha assets/subject.png, the watermark-patched
    assets/background.png, and the white-flattened assets/raw/subject_flat.png.
    Inspect the cutout visually and numerically; a painted checkerboard or an
    RGB-only file is NOT transparency.
    - line art → image-to-image from assets/raw/subject_flat.png with
    high input fidelity and an explicit "same pose, position, proportions,
    do not move" instruction; save to assets/lineart.png.
    - text → python <skill>/scripts/generate_typography.py <project>
    (real fonts on transparent PNG; Windows defaults to KaiTi, override via
    config.font).
  4. Write metadata and validate. Confirm card-config.json; run
    python <skill>/scripts/validate_assets.py <project>; visually inspect
    transparency, registration of the line art against the subject, and that
    the typography zones are unobstructed. Regenerate drifting line art before
    continuing.
  5. Run the pipeline. python <skill>/scripts/run_pipeline.py --project <project>
    — builds the editable Blender scene (card.blend), renders
    renders/hero.png, exports web/assets/card.glb, copies the Three.js
    template into <project>/web/ and runs npm install there. Python with
    Pillow plus Node/npm must be available. Do not claim completion or repeat a
    failing blocker; inspect the log instead.
  6. Serve and verify in a real browser. Keep alive:
    node <project>/web/server.mjs (port 4173). Follow
    references/verification.md; run scripts/verify_card.mjs,
    scripts/verify_workshop.mjs and scripts/verify_audio.mjs
    (playwright-core with the system Edge/Chrome channel, no Chromium download)
    and prove with pixel differences that dragging, flipping, the foil slider,
    重掷, camera presets, pet and accessory cycling actually change the render —
    that the same ?seed= reproduces an identical card AND soundprint — and
    that the sonic engine unlocks on gesture, follows the card back and really
    schedules voices. Test around 390px width without overflow. A ready flag
    alone does not prove shaders compiled.
  7. Deliver. Working URL (server kept alive), source project, editable
    card.blend, renders/hero.png, plus the card's seed link
    (…?seed=<n>,复制种子链接一键可得) so the user can re-open or share the
    exact same card. State that custom Blender shader graphs are rebuilt with
    GLSL in Three.js; glTF does not carry the node graph, so minor render
    differences are expected. Publish a website or repo only when asked.

随机工坊(shipped UI, do not strip)

The web template ships a randomness panel driven by a seeded PRNG
(assets/web-template/variants.js): 7 palettes × 4 back compositions × 8
sigils × 4 rarities (weighted, with serial ranges) × 6 procedural pets × 5
accessory sets × 5 camera presets × 4 motions × continuous foil/dust/pattern
parameters — all generated on canvas/shaders, zero image credits. Page
controls: 🎲 重掷一张 (new seed, URL-synced), 复制种子链接 (share/reopen the
exact card), camera chips, motion chips, accessory/pet cyclers, dust slider.
Keyboard/drag/flip behaviour and the holographic shader direction stay
unchanged; window.__holo gains variant/seed/reroll/setCamera/playMotion/ cycleAccessory/cyclePet for automation.

声光剧场(shipped UI, do not strip)

assets/web-template/audio.js is a procedural Web Audio engine: zero audio
files, zero binaries
(SkillHub rejects them anyway; never add any). One seed
derives a full soundprint (deriveSoundprint: scale × timbre × rhythm × root
× wetness); the card back composition drives a continuous scene bed
(徽记=圣殿 / 星图=星穹 / 纹章=轮转 / 回路=脉冲 / 静默), the signature chord
announces the card, and all interactions speak: flip, rarity reveal, reroll
scan, camera, motions, accessory, six synthesized pet voices (pitch follows
petScale, pan follows petSide, idle chirps while accompanied), a foil slider
that brightens a shimmer band, and a drag "light-blade" friction gain. Default
silent — audio unlocks on the first user gesture (报头「声场」power button);
the preference is remembered but still needs one gesture next visit. Page
controls: spectrum hairline canvas (#spectrum-canvas), soundprint code,
scene chips, pet-voice cycler, SFX chips, volume. window.__holo.audio
(exposes snapshot()/events/stats) and window.__holo.sound serve automation;
references/audio.md is the design law — keep every sound routed through
_log so acceptance can prove it.

Non-obvious invariants (keep intact)

  • All image planes are created in XY with an object rotation of X=90°; keep
    that rotation unapplied. Editing the mesh to fake the rotation breaks the
    intended local axes.
  • Default core controls: subject scale 1.25 / depth 0.4, background depth
    −0.25, text scale 1 / depth 0. The shared group inputs are 缩放 and
    深度, output 视差效果.
  • UV centering plus normal transforms alone cannot make full view-dependent
    parallax: also transform the view direction into the card plane, divide by a
    bounded normal component and offset UV by signed depth (the bundled engine
    does this; preserve it).
  • Browser contract uses the material names web_front, web_edge,
    web_back, web_gold. In the viewer, use the canonical card root frame for
    uView, not the exported front mesh's local frame, and restore the exported
    V coordinate exactly once. Test both turn directions to catch smearing or
    inverted parallax.

Resources

  • scripts/ — bundled engine (upstream MIT, carries the Blender-listing
    User-Agent fix): ensure_blender.py (official, SHA-256-verified portable
    Blender), build_card.py / export_web.py (editable scene + GLB export),
    generate_typography.py / validate_assets.py (deterministic helpers),
    run_pipeline.py (one-shot pipeline). WorkBuddy glue: prepare_layers.py
    (matting, watermark removal, canvas centering), randomize_card.py (roll a
    seeded variant into card-config.json), verify_card.mjs /
    verify_workshop.mjs / verify_audio.mjs (browser acceptance).
  • assets/web-template/ — responsive Three.js viewer + seeded variant engine
    (variants.js) + procedural sonic engine (audio.js; no source artwork, no
    audio files). Visual system: 「光谱标本档案」— paper archive + dark specimen
    vitrine + single indigo accent + spectral hairlines.
  • references/design.md — design system: direction, colour/font tokens,
    composition rules, motion, DOM contract and redesign checklist. Read before
    touching the web UI.
  • references/audio.md — sonic design system: three-layer structure, seed →
    soundprint derivation, scene/back mapping, synth recipes, autoplay rules and
    mix discipline. Read before touching any sound.
  • references/art-direction.md — layered prompts, WorkBuddy image-tool
    semantics (no alpha, watermark, line-art registration) and the
    宠物/配饰/动作/镜头 variety guidance.
  • references/randomness.md — seeded variant design: what is rolled, seed
    semantics, reproduction/sharing, window.__holo automation hooks.
  • references/config.example.json — card-config schema example (incl.
    optional seed/variant).
  • references/verification.md — acceptance checklist + browser tooling.
  • references/troubleshooting.md — install/alpha/watermark/ESM pitfalls.
  • LICENSE.md — upstream MIT licence (attribution retained).

Never bundle generated cards, downloaded Blender, node_modules, caches, audio
files (all sound is synthesized at runtime), or image-bearing .blend/.glb
files into this skill when distributing it.

常见问题

5 问
答案由本站依据条目字段整理
棱镜闪卡工坊怎么安装?

在支持 Skills 的客户端里执行:skillhub install user_19af5ccb/slug-prism-card-forge。安装方式为未标注。装完刷新技能列表或重开客户端。

棱镜闪卡工坊支持哪些客户端?

资料没有标注宿主客户端,但只要客户端支持 Skills(Claude、Codex、Cursor 等),一般都能加载。

棱镜闪卡工坊权限高吗,安全吗?

权限级别为未标注权限。安装前先看它会读取或写入哪些内容。

棱镜闪卡工坊收费吗?

本站不代收费用,也没有标注具体价格。是否收费取决于技能本身和所用的模型或客户端,正式使用前按作者说明确认。

棱镜闪卡工坊用什么许可证?

许可证标注为 未说明(许可证不明确)。商用或二次分发前请到仓库确认条款原文。

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技能内容以作者仓库为准;分类、权限级别与许可证状态的中文说明为中文整理,最近核验 未标注。