提示词方法与架构

SKILLAI 工具
AI 工具 未标注权限 许可证不明确
安装这个技能

Seedance 2.0 即梦技能。本技能用于:- 从粗糙想法到可投产提示词的提示词设计 - 模式选择:**纯文本** vs **首帧/尾帧** vs **全参考** - `@asset` 映射(每个... 如需AI 技能完整工作流套件(6 模块 23 技能),淘宝搜索「AI灵匣」店铺获取完整版。

一句话选型结论

按资料字段整理

提示词方法与架构是AI 工具类的 Agent Skill,安装方式未标注,权限级别未标注,许可证不明确,有可直接复制的安装命令。技能本质是给模型读的说明书,效果取决于模型与客户端;装完先用一个小任务验证,再放进正式流程。

分类AI 工具 安装方式未标注 权限级别未标注权限 许可证许可证不明确
累计安装 未标注 本周 未标注
GitHub 星标 未标注 仓库 未标注
下载量 未标注 技能市场下载数
权限级别 未标注权限 安装前请确认风险范围
许可证 许可证不明确 未说明

安装

未标注
在支持 Skills 的客户端里执行,装完问一句「你有哪些技能」验证
skillhub install user_1cfa4650/seedance-2-prompt-engineering-skill
  1. 1
    确认客户端支持

    确认你的客户端支持 Skills(Claude、Codex、Cursor 等),并升级到较新的版本。

  2. 2
    拿到技能文件

    执行上面的命令安装;也可以把仓库里的 SKILL.md 手动放进客户端的 skills 目录。

  3. 3
    刷新技能列表

    重新打开客户端,或刷新技能列表,让新放进来的技能被加载。

  4. 4
    验证是否生效

    问一句「你有哪些技能」,确认列表里出现它,再拿一个小任务试跑。

技能档案

AI 工具
字段来自技能仓库与公开索引,中文说明由本站标注
作者 / 维护方user_1cfa4650仓库 未标注 · 版本 未标注
宿主客户端未标注技能可被这些客户端加载
安装方式未标注安装包 community
权限级别未标注权限安装前请确认风险范围
许可证未说明许可证不明确,商用前请自行确认条款
仓库可用性available技能仓库当前是否可访问
最近核验未标注上游最后核验时间 · 数据更新 1791729662
正文体量8.0 KBSKILL.md 原文大小,越大说明说明书写得越细

典型使用场景

3 类
按分类整理的常见用法,具体以 SKILL.md 为准
组合多个 AI 能力

把写作、检索、总结串成一条流程。

搭工作流

把固定流程做成可重复调用的步骤。

做提示词与评测

整理提示词并对比输出效果。

选择建议

装之前先看这几条
按条目字段给出的判断,不替你决定用不用

值得选的地方

  • 有可直接复制的安装命令,不用自己翻文档找入口。

先想清楚的地方

  • 没有标注权限级别,实际能做什么要装好后确认。
  • 许可证不明确,商用或二次分发前先到仓库确认条款。
  • 没有做站内核验,内容以作者仓库为准。
  • 技能只是说明书,实际效果取决于模型与客户端,装完先用小任务试一遍。

更适合

  • 需要在AI 工具场景里给模型补一套做法的人。
  • 愿意先读一遍 SKILL.md、确认它会让模型做什么的人。

不太适合

  • 对许可证要求很严、必须明确可商用的人。
  • 只想装完就自动变强、不打算看说明书的人。

同类对比

6 个同类
同分类里挑最接近的几条,字段以各自详情页为准
技能权限级别安装方式累计安装宿主客户端安装命令
提示词方法与架构当前 未标注权限 未标注 未标注 未标注 有
执行计划 只读 GitHub 仓库 151.5 万 Codex、Claude、Cursor 有
Playwright MCP 测试 浏览器控制 ClawHub 市场 136.5 万 OpenClaw 有
完成前的验证 未标注权限 GitHub 仓库 131.9 万 Codex、Claude、Cursor 有
子 Agent 驱动开发 只读 GitHub 仓库 131.2 万 Codex、Claude、Cursor 有
前端设计 执行命令 GitHub 仓库 125.6 万 Codex、Claude、Cursor 有

SKILL.md 全文

8.0 KB
模型实际读到的说明书原文,来自技能仓库

Seedance 2.0 JiMeng Skill (OpenClaw / ClawHub)

Purpose

Create high-control English prompts for Seedance 2.0 and Seedance 2.0 Fast using multimodal references (image/video/audio/text).

This skill is for:
- Prompt design from rough idea to production-ready prompt
- Mode choice: Text-only vs First/Last Frame vs All-Reference
- @asset mapping (what each image/video/audio controls)
- 4-15s duration planning and timeline beats
- Multi-segment stitching for videos >15s
- Video extension / continuation prompts
- Character replacement and directed editing prompts
- Camera-language replication from reference videos
- Scenario-specific strategies (product ads, short drama, fantasy, music video, etc.)


Core Rules

  1. Always declare mode first.
  2. Always include an explicit Assets Mapping section.
  3. Use timecoded beats with one major action per segment.
  4. Keep prompts concise and controllable (avoid vague poetic-only wording).
  5. Add negative constraints when user needs clean output.
  6. Be specific and visual — "a woman in a red trench coat walks through rain-soaked neon streets" >> "a woman walking".
  7. Separate dialogue/sound from visuals — write dialogue with character name + emotion tag, then sound effects as a distinct layer.
  8. Match reference image style to video theme — e.g., ink-wash style images for historical themes, neon renders for cyberpunk.

Platform Limits (Seedance 2.0)

  • Mixed inputs total (image+video+audio): max 12 files
  • Images: jpeg/png/webp/bmp/tiff/gif, max 9, each < 30MB
  • Videos: mp4/mov, max 3, total duration 2-15s, total < 50MB
  • Audio: mp3/wav, max 3, total <= 15s, total < 15MB
  • Generation duration: 4-15s
  • Realistic human face references may be blocked by platform compliance

Output Format (use by default)

  1. Mode
  2. Assets Mapping
  3. Final Prompt
  4. Negative Constraints
  5. Generation Settings

Example skeleton:

Mode: All-Reference
Assets Mapping:
- @image1: first frame / identity anchor
- @video1: camera language + motion rhythm
- @audio1: optional soundtrack pacing

Final Prompt:
[ratio], [duration], [style].
0-3s: [action + camera].
3-7s: [action + transition].
7-10s: [reveal/climax + end frame].
Preserve identity and scene continuity. Use physically plausible motion and coherent lighting.

Negative Constraints:
no watermark, no logo, no subtitles, no on-screen text.

Generation Settings:
Duration: 10s
Aspect Ratio: 9:16

IP / Copyright Avoidance (Moderation-Safe Prompting)

Seedance 2.0 has platform-side content moderation. Prompts referencing recognizable franchises, characters, or brand aesthetics will be rejected even if no name is used. Follow these rules:

Core Principles

  1. Never use franchise names, character names, or brand terms — not even as "style of" references.
  2. Invent fully original names for characters and creatures. Use descriptive nicknames (e.g., "Alloy Sentinel", "Storm-Rabbit").
  3. Describe aesthetics generically — replace recognizable signature features with original alternatives:
    - ❌ "arc reactor" → ✅ "hex-light energy core"
    - ❌ "yellow lightning mouse" → ✅ "tiny storm-rabbit with glowing cyan antlers"
    - ❌ "red-gold armored suit" → ✅ "custom exo-suit with smooth ceramic panels"
  4. Add explicit negative constraints listing every franchise name, character name, and brand term that could be inferred.
  5. Use family-friendly / PG-13 tone markers — they help pass moderation.

Progressive Fallback Strategy

If a prompt is rejected, escalate distance from the source IP:

  1. Level 1: Replace all names with original nicknames, keep general aesthetic.
  2. Level 2: Replace signature visual features (colors, silhouette, iconic props) with fully original designs.
  3. Level 3: Change character type entirely (e.g., humanoid hero → autonomous mech + drone; creature battle → abstract elemental spirits).

Toy / Figure Animation

When animating toy or doll references from images:
- Strip all brand indicators from the prompt.
- Use "original vinyl-style toy figure" or "collectible art figure" instead of any brand name.
- Bind @image1 to proportions, colors, outfit shape only — never preserve logos or trademarks.


Special Cases

A) Extend Video

Explicitly write: Extend @video1 by Xs.
Use generation duration equal to the newly added segment, not the full final length.

B) Replace Character

Bind base motion/camera to @video1, bind replacement identity to @image1, and request strict choreography/timing preservation.

C) Beat Sync

Use @video/@audio rhythm references and lock beats by time range.

D) Text-Only Generation

Use when no reference assets are provided. Prompt must carry all visual direction: style, color palette, character descriptions, camera, and timeline beats. Especially useful for original creature/character concepts and IP-safe scenes.

E) Multi-Segment Stitching (Videos > 15s)

Seedance 2.0 max generation is 15s per segment. For longer videos, split into chained segments:

  1. Segment 1: Generate normally (up to 15s). End on a clean handoff frame (stable pose, clear composition).
  2. Segment 2+: Upload previous segment as @video1, write Extend @video1 by Xs. Include a continuity note describing exactly what the last frame looks like.
  3. Repeat until target duration is reached.

Always include:
- Total duration and segment count at the top.
- Handoff description at the end of each segment (what the last frame shows).
- Explicit continuity instructions: preserve identity, outfit, lighting, camera direction.

F) Short Drama with Dialogue

For scripted scenes with character speech:
- Write visual action and dialogue as separate layers per time segment.
- Tag dialogue: Dialogue (CharacterName, emotion): &quot;line&quot;
- Tag sound: Sound: [description]
- Keep dialogue short — one line per 3-5s segment works best.

G) Product Showcase / E-Commerce Ad

For product demos and ads:
- Bind product image to @image1 as identity anchor.
- Use techniques: 360° rotation, 3D exploded view, reassembly animation, hero lighting.
- Keep background clean (studio, gradient, or contextual lifestyle).
- Specify material rendering: glass reflections, metallic sheen, matte texture, etc.

H) One-Take Long Shot (Multi-Image Waypoints)

For continuous tracking shots without cuts:
- Assign each @image to a scene waypoint (location, character, or prop encountered along the path).
- Write the prompt as a continuous camera movement visiting each waypoint in order.
- Explicitly state: no cuts, single continuous shot or one-take.
- Use @image1 as first frame, subsequent images as reference for environments/characters encountered.


Scenario-Specific Strategies

Scenario Key Techniques Typical Mode
E-commerce / Product Ad 360° spin, 3D exploded view, hero lighting, clean studio BG All-Reference
Short Drama / Dialogue Dialogue tags with emotion, sound FX layer, actor blocking All-Reference or First Frame
Fantasy / Xianxia Animation Spell FX particles, martial arts choreography, energy auras Text-only or All-Reference
Science / Education 4K CGI, transparent anatomy, labeled zoom sequences Text-only
Music Video / Beat Sync Beat-locked cuts, widescreen 16:9, multi-image montage All-Reference with @audio
One-Take Tracking Shot Multi-image waypoints, continuous camera, no cuts All-Reference
IP-Safe Original Characters Invented names, unique features, explicit negative constraints Text-only

Files in this skill

  • SKILL.md — main skill behavior
  • SKILL.sh — quick local test helper
  • scripts/setup_seedance_prompt_workspace.sh — scaffold helper files
  • references/recipes.md — ready-to-use prompt recipes
  • references/modes-and-recipes.md — mode and control notes
  • references/camera-and-styles.md — camera language and visual styles vocabulary

常见问题

5 问
答案由本站依据条目字段整理
提示词方法与架构怎么安装?

在支持 Skills 的客户端里执行:skillhub install user_1cfa4650/seedance-2-prompt-engineering-skill。安装方式为未标注。装完刷新技能列表或重开客户端。

提示词方法与架构支持哪些客户端?

资料没有标注宿主客户端,但只要客户端支持 Skills(Claude、Codex、Cursor 等),一般都能加载。

提示词方法与架构权限高吗,安全吗?

权限级别为未标注权限。安装前先看它会读取或写入哪些内容。

提示词方法与架构收费吗?

本站不代收费用,也没有标注具体价格。是否收费取决于技能本身和所用的模型或客户端,正式使用前按作者说明确认。

提示词方法与架构用什么许可证?

许可证标注为 未说明(许可证不明确)。商用或二次分发前请到仓库确认条款原文。

热门专题

按场景挑技能
全部专题 →

技能内容以作者仓库为准;分类、权限级别与许可证状态的中文说明为中文整理,最近核验 未标注。