平面设计订阅投放物料制作

SKILL商业运营

原名 ManyPixels 广告投放与再营销|简诗 AI · 标识 sales-manypixels

商业运营 未标注权限 许可证不明确
安装这个技能

围绕广告投放与再营销,给出主题创意、视觉结构、物料清单和落地检查的具体做法,帮助把设计需求整理成可执行的物料方案并逐项核对落地。

一句话选型结论

按资料字段整理

平面设计订阅投放物料制作是商业运营类的 Agent Skill,安装方式未标注,权限级别未标注,许可证不明确,有可直接复制的安装命令。技能本质是给模型读的说明书,效果取决于模型与客户端;装完先用一个小任务验证,再放进正式流程。

分类商业运营 安装方式未标注 权限级别未标注权限 许可证许可证不明确
累计安装 未标注 本周 未标注
GitHub 星标 未标注 仓库 未标注
下载量 未标注 技能市场下载数
权限级别 未标注权限 安装前请确认风险范围
许可证 许可证不明确 未说明

安装

未标注
在支持 Skills 的客户端里执行,装完问一句「你有哪些技能」验证
skillhub install user_fccf428b/sales-manypixels
  1. 1
    确认客户端支持

    确认你的客户端支持 Skills(Claude、Codex、Cursor 等),并升级到较新的版本。

  2. 2
    拿到技能文件

    执行上面的命令安装;也可以把仓库里的 SKILL.md 手动放进客户端的 skills 目录。

  3. 3
    刷新技能列表

    重新打开客户端,或刷新技能列表,让新放进来的技能被加载。

  4. 4
    验证是否生效

    问一句「你有哪些技能」,确认列表里出现它,再拿一个小任务试跑。

技能档案

商业运营
字段来自技能仓库与公开索引,中文说明由本站标注
作者 / 维护方user_fccf428b仓库 未标注 · 版本 未标注
宿主客户端未标注技能可被这些客户端加载
安装方式未标注安装包 community
权限级别未标注权限安装前请确认风险范围
许可证未说明许可证不明确,商用前请自行确认条款
仓库可用性available技能仓库当前是否可访问
最近核验2026-11-06上游最后核验时间 · 数据更新 2026-11-06
正文体量16.8 KBSKILL.md 原文大小,越大说明说明书写得越细

能做什么

0 项能力
上游给出的能力概览与适用场景
整理投放物料清单设计广告视觉结构再营销创意落地检查

典型使用场景

3 类
按分类整理的常见用法,具体以 SKILL.md 为准
写运营方案

按目标产出活动方案与执行清单。

分析数据与指标

从报表里找问题、给结论。

整理客户与销售材料

把客户信息与话术整理成可直接用的材料。

选择建议

装之前先看这几条
按条目字段给出的判断,不替你决定用不用

值得选的地方

  • 有可直接复制的安装命令,不用自己翻文档找入口。

先想清楚的地方

  • 没有标注权限级别,实际能做什么要装好后确认。
  • 许可证不明确,商用或二次分发前先到仓库确认条款。
  • 没有做站内核验,内容以作者仓库为准。
  • 技能只是说明书,实际效果取决于模型与客户端,装完先用小任务试一遍。

更适合

  • 需要在商业运营场景里给模型补一套做法的人。
  • 愿意先读一遍 SKILL.md、确认它会让模型做什么的人。

不太适合

  • 对许可证要求很严、必须明确可商用的人。
  • 只想装完就自动变强、不打算看说明书的人。

同类对比

6 个同类
同分类里挑最接近的几条,字段以各自详情页为准
技能权限级别安装方式累计安装宿主客户端安装命令
平面设计订阅投放物料制作当前 未标注权限 未标注 未标注 未标注 有
MX 股票筛选器 联网访问 ClawHub 市场 79.9 万 OpenClaw 有
交易 未标注权限 ClawHub 市场 58.1 万 OpenClaw 有
营销技巧 只读 ClawHub 市场 54.0 万 OpenClaw 有
百灵鸟好 联网访问 GitHub 仓库 52.6 万 Codex、Claude、Cursor 有
股票信息浏览器 接触敏感数据 ClawHub 市场 40.5 万 OpenClaw 有

SKILL.md 全文

16.8 KB
模型实际读到的说明书原文,来自技能仓库

ManyPixels Platform Help

ManyPixels (manypixels.co) is a flat-monthly, unlimited-request graphic-design subscription —
"design-as-a-service." You pay a fixed monthly fee, submit as many requests as you want, and human
designers
deliver marketing creative (social graphics, ads, landing pages, illustrations, motion/video, brand
assets, presentations) through a shared or dedicated queue. It is the "hire out your ongoing design ops" model —
the human counterpart to a DIY tool like Canva (/sales-canva): you don't operate an editor, you brief a designer.
It is not a one-off logo service (/sales-logonerds) and not a validation or naming tool.

The first fact that frames every answer — "unlimited requests" ≠ unlimited simultaneous output; the queue is
SERIALIZED.
You can pile up an unlimited backlog, but designers work it one active item at a time (two on the
2-output plans). Real throughput = your plan's daily-output count (1 or 2 outputs/day), each turned around
next-day (shared queue) or same-day (dedicated). So the mental model is unlimited in, one-or-two-at-a-time out —
if someone expects to fire off 20 requests and get them all tomorrow, correct that first: they'll be delivered
sequentially, so scope requests small and sequence them by priority.

The second fact — you pick on TWO axes: shared-queue vs dedicated-designer, and 1 vs 2 outputs/day. Shared-queue
plans (Advanced ~$699/mo, Business ~$1,199/mo) are cheaper but a different designer may pick up each
request
(less brand continuity, next-day turnaround). Dedicated plans (Assigned Designer ~$1,399/mo, Design
Team ~$2,599/mo
) give you one (or two) part-time designers who learn your brand, same-day turnaround, and a
timezone match — at a premium. Every plan includes unlimited requests + revisions + brands, licensed stock,
native source files, and full copyright & IP transfer
. All pricing is best-effort → confirm at
manypixels.co/pricing
(quarterly ~10% off, yearly ~20% off).

Step 1 — Gather context

If references/learnings.md exists, read it first for accumulated platform knowledge.

Ask only what you can't infer:

  1. What do you want from ManyPixels?
    - A) How the model works (unlimited requests → serialized queue → daily-output throughput → revisions → files)
    - B) Which plan / price — shared-queue vs dedicated-designer, 1 vs 2 outputs/day, what each includes
    - C) What files / ownership you receive (native source files; full copyright & IP transfer)
    - D) Turnaround & throughput — how fast, and how much work you can actually get done per month
    - E) Designer consistency — the shared-queue designer-swap issue and when to go dedicated
    - F) How it compares — vs DIY (Canva), vs a one-off logo (LogoNerds), vs a contest (99designs/DesignCrowd)
    - G) Automate / integrate ("API" / bulk — see Step 4)
  2. Is the work ongoing marketing creative, or a one-off? Ongoing volume of on-brand assets → ManyPixels; a single
    logo → /sales-logonerds or a DIY maker; DIY self-serve creative you make yourself → /sales-canva.

Skip-ahead: a name (not design) → /sales-namelix; the validate-before-building method → /sales-idea-validation;
a one-off logo → /sales-logonerds (human) or /sales-hatchful (free DIY); DIY self-serve creative →
/sales-canva — route in Step 2.

Step 2 — Route or answer directly

If the user's question is about… Route to
Generating the business name itself (not the design) /sales-namelix {question}
The validate-before-building method / branding-tool comparison across the market /sales-idea-validation {question}
A one-off custom logo (human, done-for-you) /sales-logonerds {question}
A free/instant DIY logo /sales-hatchful {question}
DIY self-serve creative you make yourself (templates, Brand Kit, bulk-from-CSV) /sales-canva {question}

When routing, give the exact command: "This is a {domain} question — run: /sales-canva {original question}"

Otherwise, answer ManyPixels-specific questions using Step 3.

Step 3 — ManyPixels reference

Read references/platform-guide.md for the full reference — the unlimited-request → serialized-queue →
daily-output
model and how throughput really works; the plan anatomy (shared-queue vs dedicated, 1 vs 2 outputs,
what each tier includes) with the side-by-side table; every service module and its automation tag; files &
ownership
(native source files, full copyright/IP transfer); the design-as-a-service positioning (vs DIY Canva,
vs a one-off logo, vs a contest); the no-public-API reality (and what the affiliate program actually is); and the
image-generation-API workaround for genuine programmatic/bulk creative.

Answer using only the relevant section — don't dump the full reference.

Step 4 — Actionable guidance

  • Lead with the model: unlimited requests, but a SERIALIZED queue — throughput = 1–2 outputs/day, not "everything
    at once."
    Correct the common misread up front: you can submit an unlimited backlog, but designers deliver one
    active item at a time
    (two on the 2-output plans), each next-day (shared) or same-day (dedicated). Tell users to
    scope each request small and sequence them by priority — a giant multi-part brief blocks the queue behind it.
  • Pick the plan on two axes and name the trade-off. Shared-queue (Advanced ~$699, Business ~$1,199) is
    cheaper but any available designer may take each request → less brand continuity; dedicated (Assigned
    Designer ~$1,399
    , Design Team ~$2,599) gives one/two designers who learn your brand, same-day, and a
    timezone match. Need more volume → the 2-outputs/day tiers (Business, Design Team). Flag every figure
    best-effort → manypixels.co/pricing (quarterly ~10% / yearly ~20% off).
  • On files & ownership: every plan includes native source files and full copyright & IP transfer. You get editable
    native source files (not just flattened exports) plus licensed stock assets, and full copyright/IP transfer
    on delivered work — cleaner ownership than a shared-template DIY mark. State it plainly; if the work is a logo
    specifically, add the usual trademark ≠ ownership caveat and consider /sales-logonerds for a dedicated logo.
  • If brand consistency matters, steer them to a dedicated-designer plan — the #1 complaint is designer swaps. On
    shared-queue plans a different designer can pick up each request, so brand voice drifts across deliverables. If
    they need a consistent look across many assets, recommend Assigned Designer / Design Team (one designer learns
    the brand) and tell them to supply a brand guide / style references with every request regardless of plan.
  • Set turnaround expectations honestly — the 1–2-day promise is per SIMPLE output. Standard graphics hit next-day,
    but complex illustration, motion/video, and multi-page assets extend the cycle, and revisions re-enter the
    queue
    . Tell users to front-load a specific written brief (audience, style refs, colors, what to avoid) to cut
    revision rounds, since every round costs another turnaround slot.
  • There is NO public API — don't plan a pipeline around it. ManyPixels is a human-in-the-loop service driven by
    a UI request portal (plus Slack/Google Chat for communication, not automation) with no REST endpoints, no
    webhooks, no Zapier/Make, no MCP
    . The affiliate program (Tapfiliate, ~15% first-year commission) is a
    referral program, not an automation API — don't invent endpoints. For programmatic/bulk creative
    generation, use an image-generation API and treat ManyPixels as the manual "hire a human" step.

If you discover a gotcha or tip not in references/learnings.md, append it there with today's date.

Gotchas

Best-effort from research (2026-07) — pricing/plan/turnaround terms move; verify at manypixels.co/pricing.

  • "Unlimited requests" ≠ unlimited output — the queue is serialized. You submit an unlimited backlog, but designers
    deliver 1–2 outputs/day (your plan's rate), one active item at a time. Scope requests small and sequence them.
  • Two plan axes: shared-queue vs dedicated-designer, and 1 vs 2 outputs/day. Advanced ~$699 (1/day, shared),
    Business ~$1,199 (2/day, shared, "72% pick this"), Assigned Designer ~$1,399 (1/day, dedicated, same-day), Design
    Team ~$2,599 (2/day, dedicated). All figures best-effort → manypixels.co/pricing.
  • Every plan includes native source files + full copyright & IP transfer + licensed stock + unlimited brands.
    Cleaner ownership than a template DIY mark — but a logo is still not a registered trademark.
  • Designer swaps are the top complaint on shared-queue plans — brand drifts across deliverables. Go
    dedicated-designer for consistency and attach a brand guide/style refs to every request.
  • Turnaround slips on complex work. Next-day holds for simple graphics; complex illustration, motion/video, and
    multi-page assets take longer, and revisions re-enter the queue. Front-load a specific written brief.
  • NO public API, webhooks, Zapier/Make, or MCP. Slack/Google Chat is for communication, not automation; the
    affiliate program (Tapfiliate, ~15% first-year) is referral, not an API. For bulk generation, use an image-gen API.

Related skills

  • /sales-canva — The DIY self-serve counterpart: templates, Brand Kit, and bulk-from-CSV you operate yourself (ManyPixels is where you hire the work out instead of making it). Includes a real Autofill API — the automatable path
  • /sales-designjoy — The premium ONE-PERSON peer in the same design-as-a-service category: $4,995/mo, one request at a time, run solely by its founder (no designer swaps, but no bench either). The comparison to make when brand continuity matters more than price — or when its no video/motion scope rules it out
  • /sales-logonerds — A one-off, done-for-you HUMAN logo at a flat one-time fee — contrast with ManyPixels' ongoing monthly subscription for all marketing creative
  • /sales-hatchful — A free/instant DIY logo maker — the go-to for a single free logo instead of a paid design subscription
  • /sales-namelix — Generate the business name first (design is the hand-off from a locked name)
  • /sales-idea-validation — The validate-before-building method and the full naming/branding landscape (validate and name before you subscribe to a design service; also covers ownership-vs-trademark)
  • /sales-do — Not sure which skill to use? The router matches any sales objective to the right skill. Install: npx skills add sales-skills/sales --skill sales-do -a claude-code

Examples

Example 1: "ManyPixels says unlimited requests for $699 — can I get 30 designs done this week?" (the model)

User says: "It's unlimited requests, so if I subscribe can I submit 30 briefs and get them all in a few days?"
Skill does: Corrects the core misread — "unlimited requests" means an unlimited backlog, not unlimited
simultaneous output
. On Advanced (~$699) designers deliver 1 output/day (2/day on Business ~$1,199), one active
item at a time
, so 30 briefs are delivered sequentially over weeks, not all at once. Advises scoping each
request small and sequencing by priority
, and going to a 2-outputs/day tier for more volume. Flags prices
best-effort → manypixels.co/pricing.
Result: The user plans realistic throughput and picks the right tier instead of expecting a batch overnight.

Example 2: "Our logo keeps looking different across the graphics we get back — why?" (designer consistency / plan choice)

User says: "Every ManyPixels designer interprets our brand differently and the deliverables don't match. Help."
Skill does: Explains this is the shared-queue designer-swap issue — on Advanced/Business any available
designer
can pick up each request, so brand voice drifts. Recommends an Assigned Designer (~$1,399) or Design Team
(~$2,599)
plan where one designer learns the brand and delivers same-day, and — on any plan — attaching a
brand guide + style references to every request
. Notes all plans include native source files + full IP transfer,
so the assets are yours to reconcile.
Result: The user switches to a dedicated plan (or standardizes the brief) and brand consistency improves.

Example 3: "Is there a ManyPixels API so I can auto-submit design requests from our app?" (developer/automation)

User says: "Can I automate ManyPixels — an API/webhook to submit briefs and pull finished files programmatically?"
Skill does: States ManyPixels has no public API — a human-in-the-loop service driven by a UI request
portal
(Slack/Google Chat is communication, not automation) with no REST endpoints, webhooks, Zapier/Make, or
MCP
, so requests cannot be scripted; clarifies the Tapfiliate affiliate program (~15% first-year) is
referral, not automation, and doesn't invent endpoints. For programmatic bulk creative, suggests an
image-generation API, treating ManyPixels as the manual "hire a human" step.
Result: The user avoids building on a nonexistent API and picks a workable path.

Troubleshooting

"I submitted a big multi-part brief and nothing else is moving"

Symptom: One large request seems to block everything behind it in your queue.
Cause: The queue is serialized — designers work one active item at a time (two on 2-output plans), so a
sprawling multi-part brief occupies the slot until it's done, and a revision re-enters the queue.
Solution: Split large briefs into small, independent requests and sequence them by priority so quick wins
ship while a complex asset progresses. For more parallelism, move to a 2-outputs/day tier (Business / Design Team).

"Turnaround is slower than the advertised 1–2 days"

Symptom: Complex or multi-page work is taking longer than the next-day promise.
Cause: The 1–2-day turnaround is per simple output; complex illustration, motion/video, and multi-page
assets extend the cycle
, and each revision round costs another turnaround slot.
Solution: Front-load a specific written brief (audience, 2–3 style references, colors to use/avoid, where it'll
be used) to reduce revision rounds, and expect a longer cycle on complex assets. For same-day delivery, use a
dedicated-designer plan (Assigned Designer / Design Team).

"I want to wire ManyPixels into our workflow with a webhook or Zapier"

Symptom: You're trying to trigger ManyPixels requests or pull finished files automatically.
Cause: ManyPixels is a UI-only human service — there is no public API, no webhooks, no Zapier/Make, no MCP;
Slack/Google Chat carry communication, not automation, and the Tapfiliate affiliate link is a referral program.
Solution: Handle requests and downloads manually through the portal. If you genuinely need programmatic/bulk
creative, use an image-generation API for the automatable portion and treat ManyPixels as the manual human step
for polished, owned deliverables. Verify current capabilities at manypixels.co before assuming any integration.

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常见问题

5 问
答案由本站依据条目字段整理
平面设计订阅投放物料制作怎么安装?

在支持 Skills 的客户端里执行:skillhub install user_fccf428b/sales-manypixels。安装方式为未标注。装完刷新技能列表或重开客户端。

平面设计订阅投放物料制作支持哪些客户端?

资料没有标注宿主客户端,但只要客户端支持 Skills(Claude、Codex、Cursor 等),一般都能加载。

平面设计订阅投放物料制作权限高吗,安全吗?

权限级别为未标注权限。安装前先看它会读取或写入哪些内容。

平面设计订阅投放物料制作收费吗?

本站不代收费用,也没有标注具体价格。是否收费取决于技能本身和所用的模型或客户端,正式使用前按作者说明确认。

平面设计订阅投放物料制作用什么许可证?

许可证标注为 未说明(许可证不明确)。商用或二次分发前请到仓库确认条款原文。

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技能内容以作者仓库为准;分类、权限级别与许可证状态的中文说明为中文整理,最近核验 2026-11-06。