render-epic-odyssey-portrait

SKILL前端设计
前端设计 未标注权限 许可证不明确
安装这个技能

Transform a user-supplied portrait or full-body photograph into a source-faithful, original ancient-expedition epic image with monumental scenery, heroic scale, cinematic weather, and a strong before-after comparison. Use when the user asks for an AI epic blockbuster portrait, Odyssey-like voyage mood, heroic journey key art, grand cinematic background replacement, ordinary-person-to-hero transformation, or a #ai史诗大片 result/tutorial. Preserve the real person's identity and pose; do not imitate a specific film, franchise, poster, actor, costume, logo, or protected title design.

一句话选型结论

按资料字段整理

render-epic-odyssey-portrait是前端设计类的 Agent Skill,安装方式未标注,权限级别未标注,许可证不明确,有可直接复制的安装命令。技能本质是给模型读的说明书,效果取决于模型与客户端;装完先用一个小任务验证,再放进正式流程。

分类前端设计 安装方式未标注 权限级别未标注权限 许可证许可证不明确
累计安装 未标注 本周 未标注
GitHub 星标 未标注 仓库 未标注
下载量 未标注 技能市场下载数
权限级别 未标注权限 安装前请确认风险范围
许可证 许可证不明确 未说明

安装

未标注
在支持 Skills 的客户端里执行,装完问一句「你有哪些技能」验证
skillhub install user_cd97370d/render-epic-odyssey-portrait
  1. 1
    确认客户端支持

    确认你的客户端支持 Skills(Claude、Codex、Cursor 等),并升级到较新的版本。

  2. 2
    拿到技能文件

    执行上面的命令安装;也可以把仓库里的 SKILL.md 手动放进客户端的 skills 目录。

  3. 3
    刷新技能列表

    重新打开客户端,或刷新技能列表,让新放进来的技能被加载。

  4. 4
    验证是否生效

    问一句「你有哪些技能」,确认列表里出现它,再拿一个小任务试跑。

技能档案

前端设计
字段来自技能仓库与公开索引,中文说明由本站标注
作者 / 维护方user_cd97370d仓库 未标注 · 版本 未标注
宿主客户端未标注技能可被这些客户端加载
安装方式未标注安装包 community
权限级别未标注权限安装前请确认风险范围
许可证未说明许可证不明确,商用前请自行确认条款
仓库可用性available技能仓库当前是否可访问
最近核验未标注上游最后核验时间 · 数据更新 1791623077
正文体量9.1 KBSKILL.md 原文大小,越大说明说明书写得越细

典型使用场景

3 类
按分类整理的常见用法,具体以 SKILL.md 为准
出页面与组件

按描述生成页面结构和组件草稿。

调整样式与布局

改间距、配色与响应式布局。

生成设计说明

把设计稿整理成开发能接的说明。

选择建议

装之前先看这几条
按条目字段给出的判断,不替你决定用不用

值得选的地方

  • 有可直接复制的安装命令,不用自己翻文档找入口。

先想清楚的地方

  • 没有标注权限级别,实际能做什么要装好后确认。
  • 许可证不明确,商用或二次分发前先到仓库确认条款。
  • 没有做站内核验,内容以作者仓库为准。
  • 技能只是说明书,实际效果取决于模型与客户端,装完先用小任务试一遍。

更适合

  • 需要在前端设计场景里给模型补一套做法的人。
  • 愿意先读一遍 SKILL.md、确认它会让模型做什么的人。

不太适合

  • 对许可证要求很严、必须明确可商用的人。
  • 只想装完就自动变强、不打算看说明书的人。

同类对比

6 个同类
同分类里挑最接近的几条,字段以各自详情页为准
技能权限级别安装方式累计安装宿主客户端安装命令
render-epic-odyssey-portrait当前 未标注权限 未标注 未标注 未标注 有
前端设计 只读 GitHub 仓库 882.3 万 Codex、Claude、Cursor 有
Vercel 组合模式 联网访问 GitHub 仓库 385.9 万 Codex、Claude、Cursor 有
Vercel React native skills 前端 只读 GitHub 仓库 246.9 万 Codex、Claude、Cursor 有
adapt 搜索 浏览器控制 GitHub 仓库 202.7 万 Codex、Claude、Cursor 有
使用我的浏览器 浏览器控制 GitHub 仓库 184.8 万 Codex、Claude、Cursor 有

SKILL.md 全文

9.1 KB
模型实际读到的说明书原文,来自技能仓库

Render Epic Odyssey Portrait

Turn a real person into the visual center of an original ancient-expedition epic. Create scale through landscape, weather, light, depth, and narrative direction. Keep the person recognizable; do not treat the input as disposable inspiration.

Use the image-generation/editing tool for the photographic transformation. Use a local layout method for text and before-after presentation so generated text never corrupts the image.

Non-negotiable rules

  1. Inspect the source image before editing.
  2. Preserve identity: face geometry, skin tone, age range, hairline, hairstyle, body proportions, pose, gaze, hand position, camera angle, and distinguishing accessories.
  3. Preserve source facts unless the user explicitly asks to change them. Do not add a spouse, child, crowd member, weapon, crown, injury, tattoo, logo, or religious symbol.
  4. Replace or extend the environment only as far as the selected transformation level permits.
  5. Build an original classical voyage aesthetic. Never copy a named film's frames, costume, color script, typography, actor likeness, studio branding, or poster composition.
  6. Do not use generic fantasy clutter—random runes, sparks, dragons, floating rocks, excessive gold armor, or unexplained magical effects—as a shortcut to scale.
  7. Keep source files local and never overwrite them. Do not expose private faces or metadata beyond the user's requested deliverable.

Choose the transformation level

Select the lowest level that can deliver the requested contrast. State it in the transformation card.

  • L1 — World expansion (default): keep the person and clothing intact; extend or replace the setting with a monumental voyage landscape and cinematic light.
  • L2 — Material translation: preserve garment silhouette, coverage, dominant color, and personal accessories; translate fabric and surface details into an original expedition-era wardrobe. Use only when the user asks for a stronger character transformation.
  • L3 — Mythic elevation: allow an original cloak, ceremonial armor, staff, shield, or weathered expedition equipment while preserving identity, pose, and anatomy. Require explicit user intent. Keep props narratively justified and free of franchise cues.

When privacy protection is requested, choose one of these separately from L1–L3:

  • Recognizable stylization: retain identity but render all pixels in a coherent illustrated or painterly language.
  • Identity-softened silhouette: retain pose and broad clothing silhouette while simplifying facial detail. Use only when the user prioritizes privacy over likeness.

Build the transformation card

Before generating, write a compact internal card:

Hero fact: who/what the visible person is in this image
Identity locks: face, hair, pose, hands, proportions, accessories
Source anchors: 3-5 scene or clothing facts that must survive
Transformation level: L1 / L2 / L3
Narrative verb: depart / endure / cross / return / guard / discover
Epic premise: one sentence, grounded in the visible source
Scale device: one dominant monumental relationship
World: location, era cues, weather, horizon, foreground, background
Light and palette: key direction, dominant/support/accent colors
Protected zones: face, hands, meaningful object, readable evidence
Forbidden drift: exact changes that would make the result false or generic
Comparison topology: diptych / match-cut seam / reveal window

Do not generate until the card can explain why this specific person belongs in this specific world.

Compose the epic world

Read references/visual-directions.md when choosing the visual world.

Establish one scale relationship

Use one primary device, not five competing spectacles:

  • a lone person against a storm wall and distant fleet;
  • a human figure at the threshold of colossal ruins;
  • a traveler crossing a ridge above an immense sea;
  • a returning figure facing a city at dawn;
  • a guardian beside a vast archive, map, bridge, or harbor.

The hero must remain the semantic center even when not the largest object. Use gaze, light, directional lines, and atmospheric depth to connect the world to the person.

Use heroic light without plastic glamour

  • Shape the face with believable directional light that matches the new sky.
  • Prefer restrained rim light, weather light, reflected sea light, or dawn backlight.
  • Preserve skin texture and age. Avoid beauty-filter skin, waxy highlights, body reshaping, and artificial eye enlargement.
  • Use a restrained palette: one dominant atmosphere, one supporting earth/stone tone, and one controlled warm or cool accent.

Preserve believable anatomy and contact

  • Keep hands, fingers, feet, chair contact, desk contact, and carried objects anatomically plausible.
  • If the source is seated, do not force a standing hero pose. Turn the seated posture into a command, navigation, archive, or watchkeeping scene.
  • If the source is cropped, do not invent missing limbs unless the requested output requires expansion and the reconstruction passes inspection.

Generate in two passes when needed

Prefer a controlled two-pass workflow over one overloaded prompt:

  1. World pass: preserve the locked person and establish environment, scale, weather, and light.
  2. Character pass: only if L2/L3 is selected, refine clothing or props while keeping face, pose, proportions, and source anchors unchanged.

Every edit prompt must explicitly include:

  • SOURCE PERSON IS LOCKED followed by identity locks;
  • the transformation level and permitted changes;
  • the single scale relationship and narrative verb;
  • exact world layers from foreground to horizon;
  • light direction and restrained palette;
  • protected zones and forbidden drift;
  • bans on copied film/franchise language, extra people, text, logos, watermarks, fantasy clutter, face replacement, anatomy changes, and glamor retouching.

Do not ask the image model to typeset Chinese titles. Generate the clean image first.

Inspect and revise

View the generated image at full size and thumbnail size. Reject or revise if any condition fails:

  • The person is not immediately recognizable as the source person.
  • Face geometry, age, hair, skin tone, body proportions, pose, gaze, hands, or camera angle drifted.
  • The lighting on the person does not belong to the new world.
  • The background looks like a generic game splash screen rather than a coherent physical place.
  • Spectacle overwhelms the person or lacks a readable narrative direction.
  • New props, symbols, people, text, or logos appeared without permission.
  • The result resembles a specific protected film campaign or actor.
  • The result relies on orange-and-teal grading, sparks, debris, glow, or gold armor alone to signal “epic.”

Revise the smallest failed region. Do not regenerate an acceptable face merely to fix a distant cloud.

Deliver the contrast

Keep three separate files when the user wants a topic-ready result:

  1. clean transformed image without text;
  2. original-versus-result comparison image;
  3. optional cover/poster with locally typeset title.

Choose one comparison topology based on source geometry:

  • Diptych: original occupies 30–40%, transformation occupies 60–70%; best for a clear result reveal.
  • Match-cut seam: align the same face/body across a vertical or diagonal seam; best when pose and crop match closely.
  • Reveal window: preserve the original as a smaller evidence window over the epic result; best when aspect ratios differ.

Never label the source “失败” or the result “完美.” Prefer factual labels such as 原始照片 / 世界扩展 or BEFORE / EPIC PASS. Keep the person's face large enough to compare on a phone.

For a #ai史诗大片 tutorial or result post, also provide:

  • one-sentence premise;
  • transformation level;
  • 3–5 identity locks;
  • one honest limitation or failed detail;
  • a short reusable prompt skeleton without private information.

Final quality gate

  • Does the transformation depend on this source person and pose rather than a replaceable fantasy hero?
  • Is the hero readable first, followed by the monumental world and then the narrative detail?
  • Is there one dominant scale device and one coherent light source?
  • Can the original and result be compared quickly at mobile size?
  • Are identity, privacy, anatomy, source evidence, and user intent protected?
  • Is the image original and free of copied film/franchise assets, branding, and typographic imitation?
  • Are the clean image, comparison, and editable/local title layer kept separate?

常见问题

5 问
答案由本站依据条目字段整理
render-epic-odyssey-portrait怎么安装?

在支持 Skills 的客户端里执行:skillhub install user_cd97370d/render-epic-odyssey-portrait。安装方式为未标注。装完刷新技能列表或重开客户端。

render-epic-odyssey-portrait支持哪些客户端?

资料没有标注宿主客户端,但只要客户端支持 Skills(Claude、Codex、Cursor 等),一般都能加载。

render-epic-odyssey-portrait权限高吗,安全吗?

权限级别为未标注权限。安装前先看它会读取或写入哪些内容。

render-epic-odyssey-portrait收费吗?

本站不代收费用,也没有标注具体价格。是否收费取决于技能本身和所用的模型或客户端,正式使用前按作者说明确认。

render-epic-odyssey-portrait用什么许可证?

许可证标注为 未说明(许可证不明确)。商用或二次分发前请到仓库确认条款原文。

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技能内容以作者仓库为准;分类、权限级别与许可证状态的中文说明为中文整理,最近核验 未标注。