Remotion Interactivity

SKILL开发
开发 未标注权限 许可证不明确
安装这个技能

Structure Remotion markup for interactivity

一句话选型结论

按资料字段整理

Remotion Interactivity是开发类的 Agent Skill,安装方式未标注,权限级别未标注,许可证不明确,有可直接复制的安装命令。技能本质是给模型读的说明书,效果取决于模型与客户端;装完先用一个小任务验证,再放进正式流程。

分类开发 安装方式未标注 权限级别未标注权限 许可证许可证不明确
累计安装 未标注 本周 未标注
GitHub 星标 未标注 仓库 未标注
下载量 未标注 技能市场下载数
权限级别 未标注权限 安装前请确认风险范围
许可证 许可证不明确 未说明

安装

未标注
在支持 Skills 的客户端里执行,装完问一句「你有哪些技能」验证
skillhub install user_814dbe54/remotion-interactivity
  1. 1
    确认客户端支持

    确认你的客户端支持 Skills(Claude、Codex、Cursor 等),并升级到较新的版本。

  2. 2
    拿到技能文件

    执行上面的命令安装;也可以把仓库里的 SKILL.md 手动放进客户端的 skills 目录。

  3. 3
    刷新技能列表

    重新打开客户端,或刷新技能列表,让新放进来的技能被加载。

  4. 4
    验证是否生效

    问一句「你有哪些技能」,确认列表里出现它,再拿一个小任务试跑。

技能档案

开发
字段来自技能仓库与公开索引,中文说明由本站标注
作者 / 维护方user_814dbe54仓库 未标注 · 版本 未标注
宿主客户端未标注技能可被这些客户端加载
安装方式未标注安装包 community
权限级别未标注权限安装前请确认风险范围
许可证未说明许可证不明确,商用前请自行确认条款
仓库可用性available技能仓库当前是否可访问
最近核验未标注上游最后核验时间 · 数据更新 1791680554
正文体量7.7 KBSKILL.md 原文大小,越大说明说明书写得越细

典型使用场景

3 类
按分类整理的常见用法,具体以 SKILL.md 为准
写代码与改 bug

按需求补代码、定位并修掉报错。

读仓库与生成改动

让模型读懂项目结构,再给出可落地的改动。

跑测试与排查故障

按现象排查问题,补测试用例并复跑。

选择建议

装之前先看这几条
按条目字段给出的判断,不替你决定用不用

值得选的地方

  • 有可直接复制的安装命令,不用自己翻文档找入口。

先想清楚的地方

  • 没有标注权限级别,实际能做什么要装好后确认。
  • 许可证不明确,商用或二次分发前先到仓库确认条款。
  • 没有做站内核验,内容以作者仓库为准。
  • 技能只是说明书,实际效果取决于模型与客户端,装完先用小任务试一遍。

更适合

  • 需要在开发场景里给模型补一套做法的人。
  • 愿意先读一遍 SKILL.md、确认它会让模型做什么的人。

不太适合

  • 对许可证要求很严、必须明确可商用的人。
  • 只想装完就自动变强、不打算看说明书的人。

同类对比

6 个同类
同分类里挑最接近的几条,字段以各自详情页为准
技能权限级别安装方式累计安装宿主客户端安装命令
Remotion Interactivity当前 未标注权限 未标注 未标注 未标注 有
技能审查员 浏览器控制 ClawHub 市场 877.9 万 OpenClaw 有
Vercel React 最佳实践 浏览器控制 GitHub 仓库 849.1 万 Codex、Claude、Cursor 有
GitHub 代码协作 联网访问 ClawHub 市场 763.3 万 OpenClaw 有
网页设计指南 联网访问 GitHub 仓库 668.6 万 Codex、Claude、Cursor 有
本体论 只读 ClawHub 市场 663.7 万 OpenClaw 有

SKILL.md 全文

7.7 KB
模型实际读到的说明书原文,来自技能仓库

By writing Remotion markup in a specific way, the Remotion Studio is able to recognize the structure of the code and makes it interactive:

  • Allowing items to be selected by clicking on them
  • Allowing drag+drop, resizing and rotation
  • Editing the CSS styles
  • Making keyframes and easing values editable

If the markup is too complex for the Studio to make it interactive, then the values become grayed out.

Make an HTML element interactive using Interactive

Every HTML and SVG element (except <Img>, it already is interactive) such as <div> can be turned interactive using Interactive:

```tsx title="Interactive elements"
<Interactive.Div
name="Greeting card"
style={{fontSize: 80, padding: 24}}
>
Hello
</Interactive.Div>


This allows styles and keyframes to be set in the Studio. Be sensible, if a component has many elements, the timeline might get messy.

## Prefer inline text

If text is fixed and only used once, write it directly inside the interactive element instead of extracting it into a constant.

```tsx title=&quot;Inline text&quot;
// 👍 Fixed copy stays editable
&lt;Interactive.Div name=&quot;Title&quot;&gt;
  Remotion Best Practices
&lt;/Interactive.Div&gt;

Use a prop or variable only when the text is dynamic or reused.

Give interactive elements a descriptive name

Add a name prop to elements to make them easily identifyable.
Avoid computed names, hardcode them.

```tsx title="Interactive names"
<>
<Interactive.Div name="Hero title" style={{fontSize: 80}}>
Launch day
</Interactive.Div>
<Img name="Avatar" src="https://remotion.media/image.jpeg" />
<Video name="Background" src="https://remotion.media/video.mp4" />
<Sequence name="Title">
Launch day
</Sequence>
</>


## Keep all CSS styles inline

The best way is to just pass a plain object to `style` - no referring to constants, no object spreading, no math.

```tsx title=&quot;Interactive example&quot;
&lt;Interactive.Div
  style={{
    fontSize: 80,
    color: &#x27;red&#x27;,
  }}
&gt;
  Hello World!
&lt;/Interactive.Div&gt;

```tsx title="❌ Bad for interactivity"
const baseStyle = useMemo(() => {
return {
fontSize: 12 // ❌ Non-inline styles are not supported
}
}, []);

<Interactive.Div
style={{
...baseStyle, // ❌ Spreading is not supported
color: RED, // ❌ Referring to constants is not supported
scale: frame * 10 // ❌ Math is not supported
}}
>
Hello World!
</Interactive.Div>


## Animate using `interpolate()`

Write animations as inline `interpolate()` calls on the property that changes.  
The output range, easing, extrapolation and `output` property should use hardcoded values.

The input range may additionally use `durationInFrames`, `fps`, `width` and `height` destructured directly from `useVideoConfig()`. Bare identifiers such as `durationInFrames`, multiplication with a number such as `2 * fps` or `fps * 2`, and subtraction of a number such as `durationInFrames - 1` are supported.

```tsx title=&quot;Inline values&quot;
const {fps, durationInFrames} = useVideoConfig();

// 👍 Inline values can be standardized and keyframed
&lt;Interactive.Div
  name=&quot;Product card&quot;
  style={{
    color: &#x27;white&#x27;,
    fontSize: 80,
    scale: interpolate(frame, [0, fps], [0, 1], {
      easing: Easing.spring({damping: 200}),
      output: &#x27;perceptual-scale&#x27;,
      extrapolateLeft: &#x27;clamp&#x27;,
      extrapolateRight: &#x27;clamp&#x27;
    }),
    rotate: interpolate(frame, [0, 1 * fps], [&#x27;0deg&#x27;, &#x27;20deg&#x27;], {
      easing: Easing.spring({damping: 200}),
      extrapolateLeft: &#x27;clamp&#x27;,
      extrapolateRight: &#x27;clamp&#x27;
    }),
    translate: interpolate(
      frame,
      [durationInFrames - 30, durationInFrames],
      [&#x27;0px 0px&#x27;, &#x27;0px 120px&#x27;],
      {
        easing: Easing.spring({damping: 200}),
        output: &#x27;perceptual-scale&#x27;,
        extrapolateLeft: &#x27;clamp&#x27;,
        extrapolateRight: &#x27;clamp&#x27;
      }
    ),
  }}
/&gt;

```tsx title="❌ Bad interactivity"
const translateY = interpolate(frame, [0, 30], [0, 120]); // ❌ Math should be directly in the markup

<Interactive.Div
name="Product card"
style={{
translate: translateY, // ❌ Only inline interpolate() calls are supported,
rotate: interpolate(frame, [start, start + 10], [0, Math.PI]), // ❌ Cannot use math with arbitrary variables, cannot use constants
scale: interpolate(anyVariable, [0, 30], [0, 1]) // ❌ Can only interpret the frame variable.
}}
/>


## Use `scale`, `translate`, `rotate` CSS properties

Avoid the `transform` CSS property.  
If possible, use `scale`, `rotate` and `translate` instead because only they are interactively editable.

## Keep composition metadata inline

When scaffolding a composition, keep `width`, `height`, `fps`, `durationInFrames` and `defaultProps` inline and make no type assertions.

The Props editor can save visual edits back to your code when `defaultProps` is an inline object literal on `&lt;Composition&gt;` or `&lt;Still&gt;`.

```tsx
// 👍 Static values are in &lt;Composition&gt;, dynamic values are in calculateMetadata()
const calculateMetadata = useMemo(async () =&gt; {
  const dimensions = await getDimensions(); // just an example
  return {width: dimensions.width, height: dimensions.height};
});

&lt;Composition
  id=&quot;my-video&quot;
  component={MyComponent}
  durationInFrames={150}
  fps={30}
  calculateMetadata={calculateMetadata}
  defaultProps={{title: &#x27;Hello&#x27;, color: &#x27;#0b84ff&#x27;}}
/&gt;

```tsx title="Negative examples"
const defaultProps = {title: 'Hello', color: '#0b84ff'}; // ❌ Don't extract defaultProps, must be inline
const calculateMetadata = useMemo(() => {
// ❌ Unnecessary because no calculation is being done,
return {durationInFrames: 150, fps: 30, width: 1920, height: 1080};
});

<Composition
id="my-video"
component={MyComponent}
calculateMetadata={calculateMetadata}
defaultProps={{
title: 'Hello',
} as Props} // ❌ Don't have type assertions, instead type MyComponent correctly
/>


Use only `calculateMetadata()` for the part of the metadata that is dynamic.

## Effects should be inline too

The effects array should not be computed.  
The same rules for setting keyframes as `interpolate()` apply too here: All values should also be hardcoded: Input range, output range, easing, extrapolation, `output` property.

```tsx title=&quot;Effects&quot;
// 👍 Parameters are inline and the array shape is stable
&lt;CanvasImage
  src={src}
  width={1280}
  height={720}
  effects={[
    radialProgressiveBlur({
      center: [0.5, 0.5],
      width: 1.2,
      height: 0.8,
      start: 0.2,
      disabled: true,
      rotation: interpolate(frame, [0, 120], [0, 180]),
    }),
  ]}
/&gt;

const center = [0.5, 0.5] as const;
const rotation = frame * 1.5;

&lt;CanvasImage
  src={src}
  width={1280}
  height={720}
  // ❌ Conditional effect is not animateable
  effects={enabled ? [
    radialProgressiveBlur({
      // ❌ Not inline
      center,
      rotation,
    }),
  ] : []}
/&gt;

Render separate elements if one version should have effects and another should not.

Making your own component interactive

To make a custom userland component interactive, use:
Make a component interactive

Video editing

If a Remotion component mainly consists of video and audio clips, see Video editing for best practices on how to structure Remotion markup so the clips are interactively editable in the timeline.

常见问题

5 问
答案由本站依据条目字段整理
Remotion Interactivity怎么安装?

在支持 Skills 的客户端里执行:skillhub install user_814dbe54/remotion-interactivity。安装方式为未标注。装完刷新技能列表或重开客户端。

Remotion Interactivity支持哪些客户端?

资料没有标注宿主客户端,但只要客户端支持 Skills(Claude、Codex、Cursor 等),一般都能加载。

Remotion Interactivity权限高吗,安全吗?

权限级别为未标注权限。安装前先看它会读取或写入哪些内容。

Remotion Interactivity收费吗?

本站不代收费用,也没有标注具体价格。是否收费取决于技能本身和所用的模型或客户端,正式使用前按作者说明确认。

Remotion Interactivity用什么许可证?

许可证标注为 未说明(许可证不明确)。商用或二次分发前请到仓库确认条款原文。

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技能内容以作者仓库为准;分类、权限级别与许可证状态的中文说明为中文整理,最近核验 未标注。