Ezgi-Polat摄影风格叙事-v1.3.1
Quiet Analog Image Director — 基于 Ezgi Polat 摄影语言的可控叙事静帧提示词体系
Turn a short idea or reference image into an original, story-driven still image with quiet emotion, purposeful shadow, tactile film character, and a clear visual hierarchy.
Do not use a living photographer's name as a style token in generated prompts. Translate references into concrete visual decisions: light direction, tonal range, palette, framing, gesture, material, weather, focus behavior, and narrative evidence.
Route the request
Choose one route:
- Idea only: develop the story nucleus, then direct the image.
- Uploaded image: diagnose the existing image before proposing changes. Read references/image-analysis.md.
- Existing prompt: identify vague language, conflicting instructions, missing story evidence, and rendering risks; then rewrite.
- Series or sequence: design a shared visual bible first, then vary event, framing, and symbol without drifting character identity.
- Character-focused science fiction or mecha: preserve the user's character, costume, technology, and canon constraints; apply this skill to emotion, staging, light, environment, and photographic treatment only.
- Medium / texture intent: when the user names a medium or texture target — 真人写实 / 3D 渲染 / 2D 插画, or terms like "Feature-Film Creature VFX", "东方灵械现实世界", "Octane render" — pick a medium preset before composing. See references/medium-presets.md. The shared narrative grammar (story nucleus, 7 branches, lens language) stays constant; only the texture, material, and negative sets change.
Always read references/style-grammar.md. Read references/story-engines.md when the user asks what kind of story fits. Read references/prompt-blueprints.md when composing or rewriting prompts. Read references/medium-presets.md when the request names a medium, texture target, or VFX/mecha/creature styling. Read references/token-banks.md when assembling the negative set or quality vocabulary for a chosen medium. Read references/source-notes.md only when provenance or research context matters.
Non-negotiable directing rules
- Show the instant immediately before a decision or immediately after an event; avoid illustrating the loudest climax by default.
- Use one dominant emotional verb: wait, withdraw, return, hesitate, remember, conceal, release, or endure.
- Use one dominant metaphor. Allow at most two supporting symbols.
- Let posture, distance, gaze, hands, and object placement carry emotion. Avoid theatrical facial acting.
- Use one believable key-light source. Add fill or practical light only when its origin is visible or logically implied.
- Limit the palette to two dominant color families plus one accent.
- Prefer tactile evidence over generic quality words: wet glass, worn velvet, rumpled linen, salt on skin, fogged window, scratched metal, faded paper.
- Preserve small imperfections: restrained grain, mild halation, slight focus falloff, imperfect crop, or low-light color separation. Do not combine every imperfection.
- Keep the subject readable even in deep shadow. Protect one anchor: an eye, cheek edge, hand, silhouette, flower, letter, or reflected face.
- Treat empty space as narrative evidence, not unused background.
- Keep prompts concrete. Remove phrases such as “masterpiece,” “stunning,” “epic cinematic,” “insanely detailed,” and adjective stacks that do not change the image.
Core workflow
1. Lock constraints
Extract or infer:
- subject and identity invariants
- relationship between subjects
- exact story moment
- setting, era, weather, and time of day
- required objects, costume, or technology
- privacy and safety constraints
- target aspect ratio and image model, if supplied
- medium / texture target, if supplied: realistic (真人写实), 3D render (3D 渲染), or a hybrid such as 真人写实 + Feature-Film Creature VFX + 东方灵械. Pick a medium preset from references/medium-presets.md before assembling.
Ask a question only when a missing answer would materially change the story. Otherwise state a reasonable assumption and proceed.
2. Write the story nucleus
Use this one-sentence structure:
> After/before [event], [subject] tries to [emotional verb], but [visible obstacle or unresolved trace] remains.
Then identify:
- event residue: what proves something has happened?
- relational distance: how close are the bodies, hands, gazes, or reflections?
- attention anchor: what should the eye find first?
- withheld fact: what does the frame refuse to explain?
3. Select one visual branch
Choose the branch that serves the story, not the branch that merely looks attractive.
| Branch | Best for | Light | Composition | Palette |
|---|---|---|---|---|
| Shadowed chamber portrait | grief, resolve, concealed identity | narrow window or soft single source | close crop, partial face, large dark field | umber, black, muted skin, restrained red |
| Rain-glass nocturne | waiting, distance, missed contact | street practicals through wet glass | reflection, foreground droplets, profile | petrol blue, charcoal, amber points |
| Near-contact relationship | reunion, hesitation, unfinished intimacy | overcast or soft side light | hands/faces almost touching, layered focus | cool gray-green with warm skin accent |
| Sun-struck memory | remembered peace, fragile happiness | hard directional sun | still-life evidence, patterned shadow, open negative space | cream, faded blue, fruit or flower accent |
| Symbolic still life | absence, promise, aftermath | hard beam or isolated pool of light | one object plus its shadow and trace | near-monochrome with one saturated accent |
| Weathered open landscape | release, departure, smallness | fog, dusk, or washed daylight | small figure, birds/water/wind, generous space | blue-gray, desaturated green, pale warm highlight |
| Mirror and doubled self | identity, memory conflict, self-recognition | indirect window light | reflection, crop, frame-within-frame | neutral cream, oxidized green, soft black |
4. Block the scene
Decide all of the following:
- shot scale: extreme close-up, close portrait, medium, or environmental
- camera height and angle
- subject placement and negative-space direction
- foreground layer or obstruction
- focus plane and falloff
- body orientation, gaze, and hand action
- dominant line, shape, or frame-within-frame
- one trace of time: condensation, drifting smoke, moving curtain, disturbed water, falling petals, or long shadow
Use 35–50 mm equivalent for environmental intimacy, 65–100 mm for compressed portrait distance, or a close-focus lens for hands and objects. Treat these as visual guidance, not mandatory camera metadata.
5. Design the light
Specify:
- source and direction
- hard or soft quality
- approximate key-to-fill relationship
- protected highlight
- shadow behavior
- color-temperature relationship
- atmosphere that makes the light visible
Preferred patterns:
- narrow side window with deep but readable falloff
- hard late-afternoon sun producing one decisive geometric shadow
- overcast sky with wet reflective surfaces
- warm practicals behind a cool, underexposed profile
- backlight diffused by rain, fog, curtain, or sea spray
Avoid multiple unexplained rim lights, universal orange-teal grading, glowing skin, and shadowless “cinematic” light.
6. Build color and material
Choose:
- two dominant color families
- one emotional accent
- three tactile materials
- film behavior: grain size, halation strength, black density, saturation, and softness
If a medium preset is active, take the material and texture vocabulary from references/medium-presets.md and references/token-banks.md §2 instead of improvising — realistic uses skin/weave/leather microtexture, 3D uses Octane/ray-traced material language. The color families and accent stay in the shared grammar.
Use color relationally. Examples:
- rust red against oxidized blue for unresolved warmth
- cream against deep green for memory and fragility
- charcoal against amber points for nocturnal waiting
- blush pink against faded cyan for tenderness with distance
7. Assemble the prompt
Use this order:
- story moment and subject
- visible action and relational blocking
- environment and event residue
- composition and focus
- light and shadow
- palette and material
- photographic texture
- realism and restraint constraints
Follow references/prompt-blueprints.md. Produce both a Chinese semantic version and an English master version, then order and shape them by target model:
- Seedream 5.0 Pro(字节): 中文或英文皆可,按用户语言领先;交付为自然语言散文。
- GPT Image 2 / Nano Banana Pro: 一律英文领先,交付为自然语言散文。
- 其他模型(即梦 / 可灵 / Midjourney / SD 等,非调优重点): 沿用旧式——中文模型领先中文语义版,西方模型领先英文 master,可保留
[BRACKET]模板与独立负向块。
本 skill v1.2.2 的平台适配重点为 GPT Image 2 / Nano Banana Pro / Seedream 5.0 Pro(见 references/platform-notes.md)。这三家都是自然语言指令跟随模型,会内部改写提示词——不要把 [BRACKET] 蓝图模板直接喂给它们,要落成连贯散文,负向写进正文作为自然否定句。
Always include both languages where the model supports it. Do not output only one.
8. Add negative constraints
Negative constraints must target likely failures, not form a generic blacklist. Composition rule:
- Start from the base negative vocabulary in references/prompt-blueprints.md §4.
- If a medium preset is active, append its medium-specific negative block from references/token-banks.md §1 (realistic → 皮肤/风格冲突类; 3D → 3D 专属类; hybrid → 生物/VFX 类叠加).
- Trim the combined list to only the risks relevant to this specific image.
- Pair negatives by language: place the 中文定向负向 (Chinese block) immediately after the 中文语义版, and the English Targeted negative immediately after the English master. Every blueprint now ships both; do not mix a Chinese negative under an English prompt or vice versa.
Cover only relevant risks:
- exaggerated crying or romance acting
- symmetrical fashion posing
- glamor retouching or plastic skin
- excessive bloom, fog, grain, or crushed blacks
- incoherent reflections, rain, shadows, or extra light sources
- malformed hands, duplicated props, merged faces, or costume drift
- spectacle that overwhelms the emotional anchor
9. Generate controlled variants
Offer three variants only when useful:
- A — restrained: clearest story, least stylization
- B — symbolic: stronger metaphor or obstruction
- C — environmental: wider frame and more world evidence
Keep subject identity, story event, and dominant palette fixed so the variants test one creative dimension at a time.
10. Run the final check
Confirm:
- the story can be inferred without a caption
- the event residue is visible
- the main light has a plausible source
- the darkest region retains an anchor
- the accent color has a narrative role
- the gesture is physically natural
- the symbol does not become a cliché
- the prompt contains no photographer-name style token
- character and costume invariants remain intact
11. Renderability reality-check & fallback (v1.3.0 新增)
This skill writes prompts; it cannot guarantee the model renders them. Two failure modes recur and must be designed around, not patched after the fact:
-
Concrete-noun override. When a prompt names a concrete creature (
dragon / creature / serpent / 龙) AND asks forunformed / partly materialized / not yet complete, current frontier models resolve the conflict toward the stronger, better-learned concept — they render a fully formed creature. Addingno complete creaturedoes not reliably stop this; the positive noun already committed the model.
- Fix: for unformed / ambiguous subjects, do not name the finished creature. Describe only its effects — space compressed by a vast mass, smoke pushed aside, a scale-textured cold gleam at the frame edge, a single distant point of cold light — so "unformed" comes from the subject never being named, not from negating a named thing. See references/prompt-blueprints.md §9. -
Spectacle scope. A giant creature pushing toward the camera is high-energy / spectacle-adjacent. This skill's scope forbids spectacle as the subject; redirect to the moment before/after, or to pure atmosphere / practical detail.
Fallback when the core concept will not render:
- Direction A — pure atmosphere: no creature at all; void, drifting smoke, a single distant cold light point, low-angle compression carry the story.
- Direction B — practical-detail close-up: show only on-set mechanical parts (metal plating edge, visible wiring, cold inlay light, bio-mechanical seam in shadow); never a full creature body.
Post-generation verification loop (mandatory for any new subject):
generate → inspect the actual output → name the specific failure (formed creature? CG glow? wrong anatomy?) → re-prompt targeting that failure. Do not ship a prompt untested and call it done.
> Do not claim a model is a "gold standard" for an effect until verified against real outputs. The v1.2.2 Nano Banana Pro benchmark claim was premature — all tested models formed the dragon regardless of the unformed qualifier.
Default response contract
Return these sections unless the user asks for a shorter answer:
- Intent read — one concise paragraph.
- Image diagnosis — only when an image or prompt is supplied; separate observation from inference. When an image is supplied, follow the dedicated template in references/image-analysis.md §9 and merge it into sections 2–7 below rather than inventing a new structure.
- Best story direction — story nucleus, moment, and why it fits.
- Visual direction — composition, gesture, light, palette, materials, and atmosphere.
- Production prompt — lead with the version for the target model: Seedream 5.0 Pro 按用户语言,GPT Image 2 / Nano Banana Pro 一律英文。For these three frontier models, deliver natural-language prose (not the
[BRACKET]blueprint); for other non-target models you may keep the bracket template. Then provide the other language version if useful. - Negative constraints — for the three frontier models, weave negatives into the prose as natural negation (
without X/no X); for other models with a negative field, pair by language: trimmed 中文负向 after 中文版, English negative after English master. - Two controlled alternatives.
- Replaceable variables — clearly bracket editable slots.
- Continuity locks — for a series or established character.
Do not bury the final prompt inside analysis. Make every editable variable easy to find.
细节密度强制(v1.3.1 新增): 每条生产提示词必须是高密度描写,不是草稿式短句。强制覆盖以下五维,且每维都要给出具体、可感的细节:
- 质感(texture/material): 微观描写表面——鳞片尺寸、金属种类(青铜/冷铁)、锈蚀/氧化、湿润反光、次表面散射、织物纹理、水珠、浮尘。点明材料家族与表面处理。
- 环境(environment): 主体四周的空间——纵深层(近处墨蓝→远处青蓝渐变)、悬浮微粒(微尘/冰晶)、体积雾、勾出雾形的不可见光源、空气的重量与气压、温度。虚空从不是"空的",要写满它里面有什么。
- 光影(light/shadow): 显式列出光组——key(远处冷蓝光源)、rim(鳞边冷光)、体积光/神光、单一暖色 accent(龙瞳暖金点光)、实用片场灯感、胶片颗粒、变形宽银幕炫光、低照度蓝调。写明色温与衰减。
- 各元素(each element): 每个独立物件/部位单独描写——生物要写躯干段落、头/吻、角、须、獠牙、眼(虹膜色/反射/半垂眼睑)、爪、尾,以及各自与环境的互动;道具要写材质、机构、磨损。
- 动态(dynamics): 运动本身——加速 vs 漂移、被排开的介质(水流被推开/白色湍流)、受控运动模糊、近处鳞片掠过的视差、硬切的瞬间(残梦闪回硬切)。
即使用户要求更短的答案,仍须保留这五维,只能压缩不能删。交付前自查:任一维缺失或含糊,提示词即未完工。
通用提示词 header 规则(v1.3.1): 交付跨模型通用提示词时,章节标题只能写 通用AI提示词——不得追加平台名、括号说明或序数前缀(禁止"(可用于 Midjourney 等模型)"、"通用(Midjourney 等)— 第一位"等写法)。其他模型专属版本可另起各自标题。
Handling uploaded images
- Describe only visible evidence before interpreting mood or story.
- Do not infer identity, ethnicity, health, sexuality, or other sensitive traits.
- State what must remain unchanged.
- Diagnose the highest-impact issue first.
- Give modification instructions rather than merely describing a new image.
- Preserve the original subject unless the user explicitly requests replacement.
- When several images are supplied, identify shared invariants and conflicts before creating a unified direction.
Handling artist references
When the user names a photographer:
- Acknowledge the reference.
- Summarize high-level visual characteristics.
- Convert those characteristics into an original visual grammar.
- Omit the photographer's name from generation prompts.
- Explain that the prompt is designed around concrete traits rather than exact imitation.
This produces more controllable images and gives the user a reusable personal language instead of a name-dependent imitation.
Scope and out-of-scope
Use this skill for: quiet, story-driven still images — restrained emotion, intimate or distant relationships, separation/reunion, memory, rain/reflective surfaces, symbolic objects, low-key portraiture, film-like texture, and character-focused science-fiction or mecha stories told through human emotion.
Do not use this skill for:
- bright commercial product shots, catalogue/advertising cleanliness, or hero-product staging
- anime, illustration, or flat-design as a visual medium (these break the photographic narrative grammar even at the texture layer — 2D preset is reserved/experimental, not in this release). 3D-render and realistic ARE supported as medium presets; the shared quiet-analog narrative grammar stays constant and only texture/material/negative sets change.
- high-energy spectacle as the subject (battles, celebrations, hero entrances) — redirect those to the moment before/after the event
- exact replication of a living photographer's signature; translate traits into an original grammar instead
Changelog
v1.3.1
- 用户实测反馈:提示词太稀、缺细节。 用户指出交付的提示词"质感/环境/光影/各元素/动态"全没写、像草稿。新增 细节密度强制(Detail-density mandate):每条生产提示词必须具体、感官化地覆盖五维——质感(材料家族+表面微结构:鳞片尺寸/金属/锈蚀/湿润反光/次表面)、环境(纵深层/悬浮微粒/体积雾/不可见光源/气压重量)、光影(key/rim/体积光/实用灯/胶片颗粒/变形炫光/色温衰减)、各元素(每个物件/生物部位单独描写形/材/动/互作)、动态(加速度/介质位移/运动模糊/视差/硬切)。缺失任一维即视为未完工。
- 通用提示词 header 规则:跨模型通用提示词的章节标题只能写
通用AI提示词,不得追加平台名、括号说明或序数前缀(禁止"(可用于 Midjourney 等模型)"、"通用(Midjourney 等)— 第一位"等)。其他模型专属版本可另起标题。 SKILL.md默认响应契约加"细节密度强制"与"通用提示词 header 规则"两条;references/prompt-blueprints.md新增 §10 Detail-density mandate(五维检查清单 + 自核查表,并与 §9 互引:未成形主体仍须覆盖五维,但按 §9 只写效果不命名)。- Display title renamed to Ezgi-Polat摄影风格叙事-v1.3.1 (internal
nameid and folder stayquiet-analog-image-directorfor drop-in compatibility).
v1.1.0
- Unified the visual-branch taxonomy:
SKILL.md§3 andstyle-grammar.md§11 now use the same 7 branches (canonical names: Shadowed chamber portrait, Rain-glass nocturne, Near-contact relationship, Sun-struck memory, Symbolic still life, Weathered open landscape, Mirror and doubled self). - Resolved the language-order conflict: prompts now lead with the version matching the target model (Chinese models → 中文 first; Western models → English first). Applies to both the response contract and
prompt-blueprints.md§7. - Cross-linked the uploaded-image response template: image inputs follow
image-analysis.md§9, merged into the default contract. - Made the negative-constraint system consistent:
SKILL.md§8 now derives from the base vocabulary inprompt-blueprints.md§4 and appends the blueprint's targeted negative (now provided in both English and 中文). - Added
references/platform-notes.md(即梦 / 可灵 adaptation: aspect-ratio tokens, negative fields, prompt-length guidance). - Added
references/worked-example.md(one end-to-end run of the full response contract). - Polished blueprint format: every blueprint now carries a
Replace:slot list; the orphaned "Unreached Light / 未触之光" label was removed fromstory-engines.md. - Display title renamed to Ezgi-Polat摄影风格安静叙事静帧导演 (internal
nameid and folder stayquiet-analog-image-directorfor drop-in compatibility).
v1.1.1
- Negatives are now paired by language: the 中文定向负向 follows the 中文语义版, the English Targeted negative follows the English master (never cross-placed). Applied to
SKILL.md§8, the response-contract negative rule, andprompt-blueprints.md§7. - Expanded the base negative vocabulary in
prompt-blueprints.md§4 with a fuller Chinese block (quality + style-conflict + creature-VFX specific) so it can be copied as one block. - Display title renamed to Ezgi-Polat摄影风格叙事-v1.1.1 (internal
nameid and folder stayquiet-analog-image-directorfor drop-in compatibility).
v1.2.0
- 新增媒介质感预设层(medium preset layer),解决"保持 Ez 风格感、但吸收不同媒介质感优点"的核心需求。共享叙事内核(故事核 + 7 视觉分支 + 镜头语言)作为常量不变,媒介预设只替换三件套:模型锚点 / 质感词库 / 负面集(按语言配对)。
- 新增
references/medium-presets.md:组合规则 +realistic(真人写实)与3d(3D 渲染)两套预设 + 混合风流程(如"真人写实 + Feature-Film Creature VFX + 东方灵械",以写实为基底、只借用 3D 的 creature-vfx 片段,不套用整个 3D 预设)。 - 新增
references/token-banks.md:可复制的分类词库(负面-zh/en 扩至 质量/皮肤/风格冲突/奇观/生物VFX/3D 六类;质感词库按媒介;creature-VFX 可借用片段;镜头语言补充)。设计参考 Fooocuswildcards/与 A1111styles.csv三段式。 SKILL.md新增媒介路由(route 6)与媒介约束槽位;§6 材质/质感改用媒介预设词库;§8 负向追加"媒介专属负向块"步骤。- 修正了用户龙测试暴露的 skill 自身缺陷:之前无 creature/VFX 域(只有 mecha)、无"压来/逼近"镜头语言槽、单眼锚点只是修辞、无"未成形"的材质化词汇——v1.2.0 在 3D 预设的 creature-vfx 片段与 token-banks §3/§4 中补齐。
2d(2D 插画)预留、暂未开放。- Display title renamed to Ezgi-Polat摄影风格叙事-v1.2.0 (internal
nameid and folder stayquiet-analog-image-directorfor drop-in compatibility).
v1.2.1
- 平台适配层重写,移除对即梦/可灵的默认依赖。 用户实际使用的三家前沿模型为 GPT Image 2 / Nano Banana Pro (Gemini) / Seedream 5.0 Pro;
references/platform-notes.md现只覆盖这三家,即梦/可灵/其他列为"非调优重点"。 - 交付格式修正(关键):GPT Image 2 与 Nano Banana Pro 是自然语言指令跟随模型、无可靠独立负向框,Seedream 5.0 同理偏好描述性整句。旧版"[BRACKET] 蓝图 + 独立负向块"写法对这三家会跑偏。v1.2.1 改为:蓝图只作内部脚手架,最终交付为自然语言散文,负向写进正文作为自然否定句(
without X/no X/remove X)。 - 依官方/权威指南核实三家机制:GPT Image 2 明确"模糊单字列表容易跑偏"、Nano Banana Pro 无负向框(官方范例
remove the car)、Seedream 5.0 描述性整句中英文皆可。 SKILL.md§7 领先语言规则与响应契约第 5/6 条改为三家优先的散文 + 内联负向;其他模型保留旧式作为次要路径。- Display title renamed to Ezgi-Polat摄影风格叙事-v1.2.1 (internal
nameid and folder stayquiet-analog-image-directorfor drop-in compatibility).
v1.2.2
- 把用户实测结论烤进 skill(4 张测试图经验数据,非设计判断)。实测排序:Nano Banana Pro(atmospheric + 单眼锚点 + partial-state 完美命中)> GPT Image 2(具象化 + 完成化倾向,易丢"未成形")> META / literal-keyword 类(把 "mechanical serpent" 直译出完整机械蛇,情绪指令全失)。
- 新增「按模型性格分层」散文生成能力:同一叙事内核,按目标模型性格产出不同散文。
references/platform-notes.md新增 §8「实测调整(按模型性格分层)」;references/medium-presets.md混合风流程新增「按模型性格分层」小节。 - Nano Banana Pro 定为标杆模型:其 atmospheric + single-anchor + unformed 优势与本 skill 核心需求对齐度最高,龙测试默认优先它。
- GPT Image 2 类:调强
only partly materialized / not yet a complete being,调弱creature / dragon head完整名词,加显式否定no complete creature, no finished creature render。 - literal-keyword 类(META 等):避免完整名词(
creature / serpent / 龙 / 机械蛇),改用不完整指称shape / silhouette / apparition / emerging form,构图词前置,负面加no complete creature, no full-body render;此类模型对本 skill 的"未成形 + 单眼 + 压来"无法稳定输出,建议换 Seedream 5.0 Pro / Nano Banana Pro。 - 新增实测对照文件
dragon-test-v121-empirical-results.md(工作区,非 skill 内部),记录 4 图视觉对照与按模型分层调整清单。 - Display title renamed to Ezgi-Polat摄影风格叙事-v1.2.2 (internal
nameid and folder stayquiet-analog-image-directorfor drop-in compatibility).
v1.3.0
- 补齐 skill 结构性缺失(用户指出"整个 skill 缺失很多东西"),不是继续补龙提示词。新增 §11 Renderability reality-check & fallback:(1) 指出 concrete-noun override 陷阱——prompt 同时命名具体生物(龙/creature/serpent)又要求"未成形",当前前沿模型一律渲染成完整生物,
no complete creature拦不住;(2) 修法:未成形/模糊主体不要命名完成体生物,只描述其效果(空间被巨物压缩、烟雾被排开、边缘冷光勾出鳞质反光、远处单点冷光);(3) 加 spectacle scope 警示(巨物压来属高能/奇观,本 skill 范围外,需重定向或转纯氛围/实物特写);(4) 加 fallback 两方向(A 纯氛围无生物 / B 实物装置特写);(5) 加 post-generation verification loop(生成→看图→定位具体失败→针对重prompt,禁止未经实测就交付);(6) 删除/纠正 v1.2.2 对 Nano Banana Pro 的"标杆"过度宣称(实测所有模型都出了完整龙,属 premature claim)。 references/prompt-blueprints.md新增 §9 Suggestive mode(未成形/模糊主体用"描述效果不命名"技术),并加"positive 命名具体生物 + unformed 限定词 = 模型必渲染完成体"的冲突警告。references/platform-notes.md§8 加注:按模型性格分层无法修复未成形生物的渲染问题(所有模型对"龙"的具象化倾向一致)。- Display title renamed to Ezgi-Polat摄影风格叙事-v1.3.0 (internal
nameid and folder stayquiet-analog-image-directorfor drop-in compatibility).