战国群雄传 超越三国群英传的天花板存在 可联机 可对战 不占内存 让你开心

SKILL生活服务
生活服务 未标注权限 许可证不明确
安装这个技能

七国图腾战旗系统(选国 7 面 + 战斗单位按真实国别显示) • 基于阴阳家五德说的真实国色(秦黑/楚土黄/齐紫/赵红蓝/魏红/燕蓝/韩绿) • 7 种矢量图腾(鹰/凤/狼/鼎/龙/燕鸟/弓)+ 7 种特色边饰(锋刃/火焰/狼牙/回纹/水波/竹节)+ 穗 • 零报错,Playwright 真机验证通过

一句话选型结论

按资料字段整理

战国群雄传 超越三国群英传的天花板存在 可联机 可对战 不占内存 让你开心是生活服务类的 Agent Skill,安装方式未标注,权限级别未标注,许可证不明确,有可直接复制的安装命令。技能本质是给模型读的说明书,效果取决于模型与客户端;装完先用一个小任务验证,再放进正式流程。

分类生活服务 安装方式未标注 权限级别未标注权限 许可证许可证不明确
累计安装 未标注 本周 未标注
GitHub 星标 未标注 仓库 未标注
下载量 未标注 技能市场下载数
权限级别 未标注权限 安装前请确认风险范围
许可证 许可证不明确 未说明

安装

未标注
在支持 Skills 的客户端里执行,装完问一句「你有哪些技能」验证
skillhub install user_98676efe/qgqx-skill
  1. 1
    确认客户端支持

    确认你的客户端支持 Skills(Claude、Codex、Cursor 等),并升级到较新的版本。

  2. 2
    拿到技能文件

    执行上面的命令安装;也可以把仓库里的 SKILL.md 手动放进客户端的 skills 目录。

  3. 3
    刷新技能列表

    重新打开客户端,或刷新技能列表,让新放进来的技能被加载。

  4. 4
    验证是否生效

    问一句「你有哪些技能」,确认列表里出现它,再拿一个小任务试跑。

技能档案

生活服务
字段来自技能仓库与公开索引,中文说明由本站标注
作者 / 维护方user_98676efe仓库 未标注 · 版本 未标注
宿主客户端未标注技能可被这些客户端加载
安装方式未标注安装包 community
权限级别未标注权限安装前请确认风险范围
许可证未说明许可证不明确,商用前请自行确认条款
仓库可用性available技能仓库当前是否可访问
最近核验未标注上游最后核验时间 · 数据更新 1791715301
正文体量11.0 KBSKILL.md 原文大小,越大说明说明书写得越细

典型使用场景

3 类
按分类整理的常见用法,具体以 SKILL.md 为准
行程与攻略

按目的地和天数排行程。

日常信息查询

查天气、交通、办事信息。

生活事务整理

把琐事整理成清单逐项处理。

选择建议

装之前先看这几条
按条目字段给出的判断,不替你决定用不用

值得选的地方

  • 有可直接复制的安装命令,不用自己翻文档找入口。

先想清楚的地方

  • 没有标注权限级别,实际能做什么要装好后确认。
  • 许可证不明确,商用或二次分发前先到仓库确认条款。
  • 没有做站内核验,内容以作者仓库为准。
  • 技能只是说明书,实际效果取决于模型与客户端,装完先用小任务试一遍。

更适合

  • 需要在生活服务场景里给模型补一套做法的人。
  • 愿意先读一遍 SKILL.md、确认它会让模型做什么的人。

不太适合

  • 对许可证要求很严、必须明确可商用的人。
  • 只想装完就自动变强、不打算看说明书的人。

同类对比

6 个同类
同分类里挑最接近的几条,字段以各自详情页为准
技能权限级别安装方式累计安装宿主客户端安装命令
战国群雄传 超越三国群英传的天花板存在 可联机 可对战 不占内存 让你开心当前 未标注权限 未标注 未标注 未标注 有
食谱批量下载文件夹 联网访问 GitHub 仓库 28.5 万 Codex、Claude、Cursor 有
食谱创建演示文稿 未标注权限 GitHub 仓库 28.0 万 Codex、Claude、Cursor 有
recipe 备份 sheet AS CSV 联网访问 GitHub 仓库 27.9 万 Codex、Claude、Cursor 有
recipe create Gmail filter 邮件管理 未标注权限 GitHub 仓库 27.8 万 Codex、Claude、Cursor 有
配方观察驱动器变化 联网访问 GitHub 仓库 27.4 万 Codex、Claude、Cursor 有

SKILL.md 全文

11.0 KB
模型实际读到的说明书原文,来自技能仓库

七国群雄传 · 网页战棋(Seven Kingdoms Tactics)

Overview

A zero-dependency, single-file HTML5 Canvas strategy wargame in the spirit of 三国群英传 — isometric 3D 战棋, seven-warring-states theme, with combo chains, bond auras, co-op ultimate (合击必杀), and a general codex (武将图鉴). Two modes are bundled, and each supports two play styles:

  • 人机对战 (vs AI) — default; you command one side, the computer commands the other.
  • 双人轮流 Hotseat(同设备) — two human players share one device and take turns on the same screen. Chosen on the state-select screen via the 👥 双人轮流(同设备) toggle.
  • 联机对战 (Net Play) — two players on separate tabs / separate devices play live. Chosen on the state-select screen via the 🌐 联机对战 toggle. Two transports: 本机多标签 (BroadcastChannel, same browser, zero setup) and 跨设备 (WebSocket relay net-server.js, two devices). Both skirmish and campaign support net play, host = red/我方, client = blue/敌方 (viewpoint swapped on client).

  • 战役模式 (Campaign) — campaign-mode.html: pick a state, conquer cities, recruit generals, and unify the realm. Includes the 武将图鉴 collection system. Hotseat and 联机 apply to each battle (the strategic map stays single-player setup).

  • 普通模式 (Skirmish) — skirmish-mode.html: pick a state + scenario, fast single battle. Hotseat and 联机 fully supported.

The skill is purely a launcher: it copies the bundled HTML into the current workspace and opens it in the built-in preview panel so the user plays instantly. No server, no build step, no network.

When To Use

  • The user says "玩七国群雄传", "打开战棋游戏", "来一局三国群英传那种游戏", or similar.
  • The user references 战棋 / 回合制策略 / 七国群雄传 by name.
  • The user wants two-player / 双人 / 双人对战 / Hotseat / 同设备轮流 — launch either mode and tell them to pick 👥 双人轮流 on the state-select screen.
  • The user wants 联机 / 远程双人 / 双设备 / 线上对战 / 一起玩 / 不在一个设备 — launch either mode and tell them to pick 🌐 联机对战, then 创建房间(主机)on one side and 加入房间(客机)with the same room number on the other. Same browser → 本机多标签 (no server); different devices → run net-server.js and use 跨设备.
  • The user installs the skill and invokes it to play.

How To Launch (required procedure)

Follow these steps exactly. The game is bundled under assets/ in this skill's directory.

  1. Resolve the skill directory. The current skill lives at ~/.workbuddy/skills/qiguo-strategy-game/. The bundled files are:
    - assets/campaign-mode.html — 战役模式
    - assets/skirmish-mode.html — 普通模式
    - net-server.js — zero-dependency WebSocket relay for 跨设备 联机 (only needed for two-device matches)

  2. Choose which mode to open based on the user's words:
    - Mentions 战役 / 剧情 / 统一 / campaign / 天下 → campaign-mode.html
    - Mentions 普通 / 快速 / 单局 / skirmish / 一局 → skirmish-mode.html
    - Mentions 双人 / 双人对战 / Hotseat / 同设备轮流 / 两个人玩 → open either mode (both support Hotseat); tell the user to tap 👥 双人轮流(同设备) on the state-select screen before picking a state.
    - Ambiguous or just "玩这个游戏" → open both (present as two files).

> Hotseat note: the 人机 / 双人 toggle lives on the state-select screen (a row reading 对战模式: 🤖 人机对战 · 👥 双人轮流(同设备)). It is selected before choosing a state and applies to the whole battle. In Hotseat, Player 1 commands the blue side and Player 2 the red side; 结束回合 passes control to the other player (not the AI).

  1. Copy the chosen HTML into the current workspace so the user owns a playable, editable copy. Use the Bash tool:
    bash mkdir -p "<cwd>/七国群雄传" && cp "<skill_dir>/assets/<file>.html" "<cwd>/七国群雄传/<file>.html"
    Replace <cwd> with the current working directory (from context) and <skill_dir> with the resolved skill path. Keep the English filename so the path stays portable.

  2. CRITICAL — open in the built-in preview via present_files. After copying, call the present_files tool with the absolute path of the copied HTML file(s). This renders the game directly inside the conversation's preview panel and shows an artifact card.

  • ✅ MUST: present_files with the absolute local path, e.g. C:\Users\...\七国群雄传\campaign-mode.html
  • ❌ NEVER: only print a file://... URL or a relative path and tell the user to open it themselves. The user must be able to play immediately in the preview.
  1. Tell the user, in one short line, that the game is open in the preview and how to start (choose a state → start battle; in campaign, march from your capital to an adjacent enemy city).

Game Feature Summary (for describing to the user)

  • 连击 Combo: consecutive friendly hits build a combo counter; at 3+ a 🔥 badge pops; combo ≥5 scales damage up to +30%.
  • 羁绊光援 (Bond Aura): adjacent friendly units buff each other (ATK +2 / DEF +4), shown as a gold ring under the unit.
  • 合击必杀 (Co-op Ultimate): when a second different friendly unit hits the same enemy in one turn, a full-screen 合击 triggers with bonus splash damage + screen shake.
  • 武将图鉴 (Codex, campaign only): every enemy general faced is recorded (defeated / captured / retreated) into localStorage; open via the 图鉴 button, shows "collected / total".
  • Controls: click a unit → move/attack; 结束回合 (end turn) passes to the other side (AI in 人机 mode, the other human in 双人 Hotseat); terrain, morale, and formation bonuses apply.

上手友好 & 留存设计(Player Retention & Virality)

These hooks keep players coming back and help the game spread — mention them when describing the skill:

  • ⚡ 快速开始(Quick Start): on the state-select screen, a one-tap button picks a random state and jumps straight into a battle / campaign — zero decision friction. The first launch auto-pops the tutorial so new players learn by playing.
  • AI 难度(Difficulty): in 人机 mode, choose 😌 简单 / 🙂 普通 / 😈 困难 (scales enemy troops / stats). Welcomes beginners and challenges veterans.
  • 📖 玩法说明(Tutorial): both battle and strategy screens have a 📖 button that opens a rules cheat-sheet anytime (unit counters, 军师技, net play…).
  • 📋 战绩分享(Share Battle Report): every end-of-battle banner has 「复制战绩」 — one tap generates a shareable battle-report text, ready to paste into WeChat groups / Moments for social virality.
  • 🏆 成就系统 + 📖 武将图鉴(Campaign): cumulative wins unlock achievements and collect the realm's famous generals, giving long-term goals and a reason to return.
  • 🏆 战绩记录(Best Records): per-scenario fastest-clear turns are saved locally and flagged as a new record on the win banner.

Hotseat 双人轮流(同设备)— how it works

  • On the state-select screen, tap 👥 双人轮流(同设备) (default is 🤖 人机对战). This sets gameMode='hotseat'.
  • Player 1 = blue side (你/玩家1 · 国名), Player 2 = red side (敌军/玩家2 · 国名). The active side is shown by the turn pill (e.g. 玩家1 · 秦 行动) and the status bar (玩家1 / 玩家2 counts, current side's 阵型 and 军师).
  • Each side gets its own 阵型 and a random 军师技 per turn (the 阵型 selector and 军师技 dropdown switch to the active side automatically). The 结束回合 button reads 玩家2 结束回合 ▶ when it is Player 2's turn.
  • Win banner shows 🏆 玩家1 · 秦 胜利! / 🏆 玩家2 · 赵 胜利! so both humans get credit.
  • Campaign caveat: only the tactical battle is Hotseat; the overland strategy map (choose state, march cities, recruit) remains single-player setup — this is by design, since the map reacts to one player's moves.

联机对战 (Net Play) — how it works

On the state-select screen, tap 🌐 联机对战 (default 🤖 人机对战). A room row appears with a room number, a transport toggle (本机多标签 / 跨设备), an optional server box, and 创建房间(主机)/ 加入房间(客机)buttons.

Two transports
- 本机多标签 (BroadcastChannel) — zero setup. Two tabs in the same browser join the same room number and play live. No server, no network.
- 跨设备 (WebSocket relay) — two devices (or two different browsers) join the same room through a tiny zero-dependency relay server. Bundled as net-server.js in this skill's directory. Start it with node net-server.js (default port 8770) on a machine reachable by both players; both enter ws://<host-ip>:8770 in the 服务器 box before joining.

Match flow
1. Host taps 创建房间(主机)and picks a state (campaign) / state+scenario (skirmish), then starts the battle.
2. Client taps 加入房间(客机)with the same room number. The client's 选国 modal closes automatically and a "等待主机开始战斗" overlay shows until the host launches the battle.
3. When the host starts, the full state is pushed to the client; both see the same board. The client's viewpoint is swapped (commands the blue/敌方 side, shown as 我方).

Rules
- Host is authoritative: the client only sends actions (move / attack / 军师技 / 武将技 / 结束回合); the host rebroadcasts the full state each turn. Latency is negligible at this scale.
- Turn pill reads 🟢 你方回合(红方) / ⏳ 等待对方(蓝方) so each side knows when to act.
- A 断线 / 服务器未启动 message appears if the WS relay is unreachable — start net-server.js first.

Note: in campaign net play, only the tactical battle is networked (host plays the strategy map; the client joins the battle the host launches). This is by design.

Notes

  • Both HTML files are fully self-contained (all CSS/JS inline, no external requests). Safe to open offline.
  • If the user wants to tweak the game, they edit their copied file in the workspace — the bundled asset stays untouched.
  • To add a new mode or balance change, edit the asset HTML, then re-run this skill's launch procedure.

常见问题

5 问
答案由本站依据条目字段整理
战国群雄传 超越三国群英传的天花板存在 可联机 可对战 不占内存 让你开心怎么安装?

在支持 Skills 的客户端里执行:skillhub install user_98676efe/qgqx-skill。安装方式为未标注。装完刷新技能列表或重开客户端。

战国群雄传 超越三国群英传的天花板存在 可联机 可对战 不占内存 让你开心支持哪些客户端?

资料没有标注宿主客户端,但只要客户端支持 Skills(Claude、Codex、Cursor 等),一般都能加载。

战国群雄传 超越三国群英传的天花板存在 可联机 可对战 不占内存 让你开心权限高吗,安全吗?

权限级别为未标注权限。安装前先看它会读取或写入哪些内容。

战国群雄传 超越三国群英传的天花板存在 可联机 可对战 不占内存 让你开心收费吗?

本站不代收费用,也没有标注具体价格。是否收费取决于技能本身和所用的模型或客户端,正式使用前按作者说明确认。

战国群雄传 超越三国群英传的天花板存在 可联机 可对战 不占内存 让你开心用什么许可证?

许可证标注为 未说明(许可证不明确)。商用或二次分发前请到仓库确认条款原文。

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技能内容以作者仓库为准;分类、权限级别与许可证状态的中文说明为中文整理,最近核验 未标注。