黄金细纲生成器 (Golden Detailed Outline Generator)
Purpose
A 黄金细纲 is a chapter-level writing blueprint that guarantees 爽点 (payoff beats), 期待感 (anticipation), and 代入感 (reader immersion) on every page. This skill encodes the generative logic observed in a worked example so it can be reused for any novel: given a few basic settings, match them to a genre template, derive writing-prompt "atoms", then assemble each chapter from a fixed 12-step loop that repeats across the whole book with rising stakes.
The skill is built from three layers:
- Layer 0 — Six 元规则 (always-on principles that explain why each step works)
- Layer 1 — 基础设定 (structured intake + template match → writing-prompt atoms)
- Layer 2 — 章节循环 (the 12-step engine that assembles each chapter and loops)
When to use
- User asks to "生成细纲 / 大纲 / 章节循环 / 剧情骨架" for a novel or any single chapter.
- User provides 主题/背景/标签/流派/金手指 and wants a chapter-by-chapter plan.
- User wants a reusable plotting framework for 网文 / 爽文 / 类型小说.
- User pastes an existing outline and asks to "extract the logic / turn it into a reusable method".
Methodology
Layer 0 — Six 元规则 (apply to every step)
- 快速切入 (quick cut-in): Open scenes at the conflict or concrete atmosphere, never with exposition dumps. The first paragraph must land a sensory image or tension.
- 三程度 (three degrees of escalation): Within any beat, escalate stakes in three observable levels (light → medium → heavy) so tension compounds instead of flatlining.
- 5W1H: Implicitly answer Who/What/When/Where/Why/How for every scene. Drive openings with concrete sensory W/H (what is seen/heard/smelled).
- 条件前置 (condition front-loading): State the rules, premises, and abilities before they pay off. The golden finger's mechanics must be explained before the protagonist relies on them.
- 期待感 (anticipation): End beats and chapters by opening a curiosity gap — a question, a threat, or a new opportunity the reader must see resolved.
- 代入感 (immersion): Anchor the reader in the protagonist's wants, embarrassments, and small wins so they feel the slap-back payoff personally.
See references/principles.md for deep do/don't examples of each rule.
Layer 1 — 基础设定 (intake + template match)
Collect exactly six fields, then turn them into reusable "atoms":
| Field | Meaning | Example |
|---|---|---|
| 主题 (theme) | Story category | 玄幻 / 都市 / 科幻 / 历史 |
| 背景 (background) | Setting | 东方古代 / 现代都市 / 末世 |
| 标签 (tags) | Free-form tropes | 脑洞 / 穿越 / 系统 / 种田 / 乐子 |
| 流派 (genre/flow) | Narrative school | 家族流 / 系统流 / 复仇流 / 无敌流 |
| 金手指 (golden finger) | Core advantage | 多子多福 |
| 职业/身份 (role) | Protagonist role | 没落家族族长 |
Then:
1. 基础设定匹配: Match the (背景 + 标签 + 流派 + 金手指) tuple against the genre TEMPLATE LIBRARY in references/templates.md. The library maps known combinations to a canonical flow and its starter atoms.
2. 提示词生成 (atom derivation): From the matched template, emit a set of writing-prompt atoms — the recurring beat-keywords that populate the loop (e.g. 家族危机 / 子嗣艰难 / 系统激活 / 打脸反派 / 震惊众人 / 新的机遇). These atoms are the raw material for Layer 2. If the combination is novel, synthesize atoms from the tags + golden finger.
Layer 2 — 章节循环 (the 12-step engine)
Assemble each chapter by walking these 12 steps in order. The output of step 12 feeds the next chapter's loop, so the whole book is one long repeating engine with escalating stakes.
- 五感开篇 (five-sense opening): 视觉 / 听觉 / 嗅觉 concrete imagery establishing atmosphere (破败 / 凄凉 / 衰败). —
快速切入 · 5W1H · 代入感 - 冲突切入 (conflict entry): drop the core problem (e.g. 家族危机 / 子嗣艰难). —
期待感 - 金手指详解 / 写出金手指并详解 (golden-finger detail): list 优势一 / 二 / 三 or an ability list (a/b/c). Each advantage may carry 1–2 complementary tags (e.g.
趣味性,成长性/稀有性,强期待感) that explain why it satisfies readers. —条件前置 - 主角动机 (protagonist motivation): 优势 + 偏好 + 目标, plus 短期目标 / 长期目标 + 与主线关联. Gives agency. —
代入感 - 反派嘲讽 (antagonist mockery): 4–6 lines across multiple categories — 实力 / 生理 / 威胁 / 环境 / 地位嘲讽 — to set up the 打脸 payoff and 期待感. See the 李傲天 example in
references/templates.md. - 主角行动 (protagonist action): a move that is 情理之中、意料之外, exploits the golden finger, and may be 破釜沉舟. Advances plot.
- 情绪拉扯 (emotional tension): 议论纷纷 + 暗中阻挠 + 小转折. Keeps 期待感 high; apply
三程度here. - 小高潮 (small climax): 解决小问题 + 画面描写 (祥瑞 / 复苏). Pays off the loop.
- 配角反应 (supporting reactions): three registers — 喜极而泣 / 震惊 / 担忧 — showing impact from different POVs.
- 扩大影响 (expand influence): 消息传开 + 新人物出场. Broadens scope.
- 盘点收获 (inventory gains): 详细列举 (rewards) + 无形收获 (morale / cohesion) + 心理收获 (face / 威信). Satisfies 获得感.
- 连锁反应 (chain reaction): 埋下伏笔 + 开启新剧情线 + 扩大冲突. Sets up the next loop —
期待感for the next chapter.
Looping
After step 12, raise the stakes (escalate via 三程度) and repeat steps 1–12 for the next chapter, reusing the prompt atoms and adding new ones surfaced in steps 10/12. The first chapter introduces the golden finger; later chapters compound its effects. A typical arc: Chapter 1 establishes the cheat → Chapters 2–N each resolve one atom and open a bigger one.
Output format
Emit the outline using the skeleton in assets/outline-template.md:
- A 基础设定 block (six fields + matched template + atom list).
- One block per chapter following the 12 steps, with each step's technique tags noted in brackets so the user sees the underlying logic, not just the result.
Bundled resources
references/principles.md— deep explanation of the six 元规则 with do/don't examples.references/templates.md— starter genre → prompt-atom template library (extend as needed).assets/outline-template.md— fill-in-the-blank skeleton for the generated outline.