黄金人设生成器 (Golden Character Designer)
Generate a complete, plot-ready cast for any novel from a few seed inputs
(theme / background / tags / power-system). This skill encodes the
"黄金人设" methodology: a 4-layer engine that turns a premise into a
cast of characters plus a relationship map, ready to feed into the plot
outline and prose skills.
When to use
- The user asks to design 人设 / 角色设定 / 人物卡片 / 人物关系图谱 for a novel.
- The user wants a cast before writing, or wants to expand an existing cast.
- The user is building the "character" stage of the 黄金 pipeline
(拆书 → 人设 → 细纲 → 文风).
The 4-layer engine
Layer 1 — 基础设定 (6 steps, fill in order)
- 确定主题 — one-line genre/tonal statement (e.g. 异能都市、轻松搞笑、无敌流).
- 选择背景 — world setting (e.g. 现代都市,存在异人但普通人不知情).
- 选择标签 — reader-expectation tags (e.g. 同人、系统、穿越、乐子、开局、无敌).
- 确定书名 + 简介 — auto-generate a marketable title and hook synopsis from steps 1–3.
Prefer a title that signals the 金手指 + 流派 (e.g. 《一人之下:开局签到大罗洞观》). - 确定机构 — the factions/organizations that structure the world
(e.g. 哪都通公司、十佬、全性、天师府、武侯派、天下会). - 选择角色生成数量 — total cast size, then split into camps (see Layer 2).
> Steps 1, 2, 3 are identical inputs to novel-golden-outline Layer 1. Reuse them.
> Step 4's title/synopsis should echo the 能赚钱的题材 logic — pick a genre with proven
> monetization and signal the 金手指 in the title.
Layer 2 — 阵营分配 (camp split)
Decide the cast size, then distribute by role:
- 推荐配比:友方 + 反派 + 中立三足鼎立。样例用 8 人 = 3 友方 + 3 反派 + 2 中立。
- 通用规则:
- 每个阵营至少 1 个「强记忆点」角色。
- 反派需覆盖不同「嘲讽/压迫」类型(见 outline skill 步骤 5),与人设的「角色定位」呼应。
- 中立角色用于制造 亦敌亦友 / 保护 / 暧昧 的灰色张力,是关系图谱的「桥」。
- Adjust the ratio by 流派 (无敌流可少反派多友方;复仇流可多反派)。
Layer 3 — 单角色 12 字段模板
For EVERY character, fill the 12 fields below. Full field definitions and
worked examples (林凡 / 张楚岚) live in references/character-fields.md.
- 人物姓名 — name.
- 角色定位 — protagonist / 友方 / 反派 / 中立; what function they serve in the plot.
- 角色特征 — appearance + 最显著的记忆点 (the one trait readers instantly recall).
- 人物性格 — surface trait vs. hidden trait (e.g. 表面懒散实则缜密).
- 人物关系 — how they connect to others (typed, feeds Layer 4 graph).
- 人物背景 — backstory / origin.
- 境界(如有) — power tier, if the genre has one.
- 功法和装备(如有) — skills / items, especially 金手指-acquired ones.
- 目标动机 — goal + motivation (drives the plot loop).
- 人物弧光 — growth trajectory from start to end.
- 语言风格 — speech fingerprint + 2–3 example lines (feeds prose skill D2).
- 记忆点 — the single most reusable meme/gesture/quote (萧炎摸鼻杀 级).
> Field 11 (语言风格 + 例句) is the bridge to novel-golden-prose D2 角色塑造.
> Field 9 (动机) + Field 10 (弧光) are the bridge to novel-golden-outline 步骤 4/12.
Layer 4 — 关系图谱 (relationship graph)
Draw a typed graph with the protagonist at the center (hub-and-spoke),
labeling every edge with its relationship type. Conventions, edge-type
vocabulary, and an ASCII template are in references/relationship-graph.md.
Edge types to reuse: 友方 / 暧昧 / 亦敌亦友 / 保护-被保护 / 合作 / 敌对 / 师徒 / 主仆.
Application flow
- Receive seed inputs: 主题 / 背景 / 标签 / 金手指 (流派 from outline skill if known).
- Run Layer 1 (6 steps) → produce 书名 + 简介 + 机构清单 + 角色总数.
- Run Layer 2 → split into 友方/反派/中立.
- For each character, fill the 12-field template (Layer 3).
- Draw the relationship graph (Layer 4), protagonist-centered.
- Hand off:
- 主角动机 + 弧光 →novel-golden-outline步骤 4/12.
- 反派定位 → outline 步骤 5 嘲讽素材.
- 语言风格 + 记忆点 →novel-golden-proseD2 / 内心独白体.
Output format
Use assets/character-template.md as the fill-in skeleton. Deliver:
- 基础设定 6 步小结
- 阵营分配表(友方/反派/中立 各列姓名+定位)
- 每个角色的 12 字段卡片
- 一张主角中心的关系图谱
Integration with the 黄金 toolkit
| Skill | Stage | Feeds |
|---|---|---|
novel-golden-deconstruct |
拆书 (learn) | → provides 标签/流派/机构 patterns |
novel-golden-character |
人设 (this skill) | → 动机/弧光/反派/语言风格 |
novel-golden-outline |
细纲 (plot) | → 12-step chapter loop |
novel-golden-prose |
文风 (style) | → 9-dimension writing |
See references/character-fields.md for field details and references/relationship-graph.md
for graph conventions.