游戏设计头脑风暴法

SKILL图像处理

原名 game-design-brainstorm-methods

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安装这个技能

用于辅助界面设计、视觉规范、排版、配色、布局和交互体验优化。它适合让 Agent 根据产品场景整理页面结构、生成 UI 方案、检查视觉一致性或改进组件层级。使用时需要结合现有品牌、设计系统和用户任务,不应只堆装饰元素;涉及真实页面改动时,应通过截图或浏览器预览检查文本溢出、对齐和响应式表现。

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GitHub 星标 未标注 仓库 game-design-brainstorm-methods
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许可证 许可证明确 MIT-0

安装

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在支持 Skills 的客户端里执行,装完问一句「你有哪些技能」验证
openclaw skills install game-design-brainstorm-methods

技能档案

图像处理
字段来自技能仓库与公开索引,中文说明由本站标注
作者 / 维护方stanestane仓库 game-design-brainstorm-methods · 版本 1.0.0
宿主客户端OpenClaw技能可被这些客户端加载
安装方式ClawHub 市场安装包 stanestane/game-design-brainstorm-methods
权限级别只读安装前请确认风险范围
许可证MIT-0许可证明确,商用前请自行确认条款
仓库可用性available技能仓库当前是否可访问
最近核验2026-05-01上游最后核验时间 · 数据更新 未标注
正文体量3.9 KBSKILL.md 原文大小,越大说明说明书写得越细

能做什么

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权限与风险

只读
装之前先读完这段

安装与使用指南

安装步骤

本站只展示命令,不托管安装包,也不自动执行。

怎么用

安装后应在对应宿主中按原始 README 的触发条件使用;当前草稿只做目录说明,具体调用方式由规则抽取,异常条目再复核。

SKILL.md 全文

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模型实际读到的说明书原文,来自技能仓库

Game Design Brainstorm Methods

Use named brainstorming methods, not generic idea spray.

This skill helps choose and run a well-known ideation methodology that fits the design problem. The goal is not to mention frameworks for show. The goal is to use the right method to unlock better game design options, surface hidden assumptions, and produce a practical shortlist worth exploring next.

Read references/method-selection.md when choosing a method.
Read references/method-patterns.md when you need the exact structure for a method output.

What to produce

Produce:
1. Problem frame - what the team is trying to solve
2. Method choice - which brainstorming method is best and why
3. Method run - the actual brainstorm output in that method's format
4. Idea clusters - themes, repeated patterns, or promising directions
5. Shortlist - strongest candidates to pursue next
6. Next move - recommendation, prototype, or follow-up question

Process

1. Frame the ideation problem

Clarify:
- what design problem, feature, or system is under discussion
- whether the need is divergence, reframing, critique, or narrowing
- what constraints matter most
- whether the user wants novelty, structure, speed, or alignment

2. Choose the right method

Pick one primary method. Use a second method only when it adds clear value.

Typical fits:
- SCAMPER - improve or mutate an existing feature
- How Might We - turn fuzzy problems into opportunity prompts
- Crazy 8s - force fast variation and volume
- Six Thinking Hats - structure discussion across multiple lenses
- Brainwriting 6-3-5 - generate many ideas without one dominant voice
- Worst Possible Idea - break fixation by inverting bad ideas into useful principles
- Forced connections - inject novelty through random or adjacent stimuli
- Lotus Blossom - expand one central idea into adjacent branches
- Morphological matrix - combine dimensions systematically into new concepts

3. Run the method properly

Do not collapse the method into generic bullets.
Preserve the logic of the method.
For example:
- SCAMPER should actually walk through substitute, combine, adapt, modify, put to other use, eliminate, reverse/rearrange
- Six Thinking Hats should clearly separate hat modes
- Brainwriting should show rounds, seeds, or parallel idea contributions
- Morphological matrix should define dimensions before combining them

4. Extract the design value

After the method run, identify:
- repeated themes
- strongest directions
- strange but interesting outliers
- weak ideas worth discarding
- what should be prototyped, discussed, or parked

5. Convert brainstorm into action

End with one of these:
- best 3 candidates
- one recommended direction and why
- next prototype question
- follow-up method if the first method created useful ambiguity but not enough convergence

Response structure

Problem Frame

  • ...

Chosen Method

  • Method: ...
  • Why this method fits: ...

Method Run

  • ...

Idea Clusters

  • ...

Strongest Candidates

  1. ...
  2. ...
  3. ...

Recommended Next Move

  • ...

Fast mode

  • What kind of ideation problem is this?
  • Which method fits best?
  • Run that method clearly.
  • Pull out the 3 strongest design directions.
  • Recommend what to do next.

Working principle

Different brainstorming problems need different tools.
Do not default to freeform ideation when a specific method would produce better thinking.

安全信息

审计结论
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技能内容以作者仓库为准;分类、权限级别与许可证状态的中文说明为中文整理,最近核验 2026-05-01。